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The info is on description.
I actually once asked Supper if I can be a co-author so I can maintain his mod, unfortunately Steam Workshop doesn't allow co-author to update files (which is pretty dumb IMO). Some parts in Sup's script could use a little bit of rework to make it more compatible with more mods.
Anyway, the patch for Wulf's mod is done already. However due to Sup's new monster behavior, and the Archaic Beast's sheer size, they may get stuck underground. I'm still tweaking it a little bit to make sure they don't get stuck and make for an easy kill.
Any idea? Maybe making them do block damage every time they stomp the ground.