Starbound

Starbound

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Supper's Combat Overhaul: Aimable Shields
   
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8.621 KB
4 Nov, 2020 @ 10:08pm
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Supper's Combat Overhaul: Aimable Shields

Description
Shields from SentientSupper's Combat Overhaul are now aimable!

This mod modifies shields only from Sup's mod and not anything else.


Required mods
You only need Supper's original mod:
You need to get the original Aimable Shields (or the FU version if you use FU) to make vanilla shields aimable.

Companion mod
Supper's Combat Overhaul: Melee Aiming
15 Comments
Xaliber  [author] 7 Dec, 2020 @ 8:40pm 
@Joker:
The info is on description.
Joker 24 Nov, 2020 @ 8:01am 
is this fu compatable
Xaliber  [author] 17 Nov, 2020 @ 4:04am 
Xaliber  [author] 16 Nov, 2020 @ 11:07pm 
It's on the works, no worries! But it takes some time, a bit more difficult than I thought.
Ikea Display Toilet Pisser 16 Nov, 2020 @ 2:17pm 
suggestion aimable broad and hammers
Xaliber  [author] 11 Nov, 2020 @ 4:02am 
I'll let you know as soon as I'm done with it!
tigerfestival1988 7 Nov, 2020 @ 1:45pm 
I think block damage could help, if it means the monsters don't get stuck into the ground. As for being the Co Author, how about asking Supper if you can take over his mod and upload it with more compatibility? It should make things alot easier. Also a Pandora's Box Patch would be good. I hope all goes well. Good luck.
Xaliber  [author] 7 Nov, 2020 @ 4:38am 
By the way if you want a patch with Pandora's Box I can look into that too.
Xaliber  [author] 7 Nov, 2020 @ 4:37am 
No worries! I'm glad someone is still requesting something so I know Starbound isn't dead yet lol.

I actually once asked Supper if I can be a co-author so I can maintain his mod, unfortunately Steam Workshop doesn't allow co-author to update files (which is pretty dumb IMO). Some parts in Sup's script could use a little bit of rework to make it more compatible with more mods.

Anyway, the patch for Wulf's mod is done already. However due to Sup's new monster behavior, and the Archaic Beast's sheer size, they may get stuck underground. I'm still tweaking it a little bit to make sure they don't get stuck and make for an easy kill.

Any idea? Maybe making them do block damage every time they stomp the ground.
tigerfestival1988 7 Nov, 2020 @ 4:16am 
I'm glad to hear that you're looking more into monster.lua and I agree Supper's Combat Overhaul could have been more scalable. It's a great mod, it's fatal weakness is it's modification of monster AI. The only solution I can really think of is a Combat Overhaul minus the monster modifications, though still not as good as the full combat overhaul, at least players can use it without worrying about monsters suddenly dying. As for the more monsters conflict, I think I mixed it with Pandora's Box since that also adds modified variants of vanilla monsters. In any case good luck and thanks for considering Wulf's Archaic Monsters patch.