Tabletop Simulator

Tabletop Simulator

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172 - Norman or Frankish
   
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4 Nov, 2020 @ 12:22pm
5 Nov, 2020 @ 7:26am
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172 - Norman or Frankish

Description
Low poly Norman / Frank army for wargaming ADLG / DBA etc. Includes cavalry, spearmen, skirmishers, commanders, swordsmen, banners. Can also be used for other early feudal armies.
22 Comments
Fulgrim the Phoenician 25 Feb @ 3:00pm 
hi :D just wanted to say that i love your mod and i am working on retexturing your minis to make kievan rus minis.
i added you because i have some questions about blender if you dont mind
Helveticus  [author] 25 Sep, 2021 @ 11:44am 
@Ermitaum - Yes I'd love to do this on commission. My usual CG rate is £250 pr day but I'd do this sort of work for less than half that because I love it!
Ermitaum 30 May, 2021 @ 7:38pm 
Do you take commisions? If so, what are your rates?
Bish 17 Dec, 2020 @ 1:16pm 
use the collider from your Roman guys that's a good thin central collider that is still big enough to show up when you hover the mouse over it. The downside of a very small collider is that it is difficult to select the figure.
dylanb 16 Dec, 2020 @ 3:12pm 
Yep, what Lebrect said. I imported one of your cavalry models into Blender and then used it to scale the cube, then just exported the cube as an obj, similar to this guy's tutorial: https://steamproxy.net/sharedfiles/filedetails/?id=894263479
Leberecht Reinhold 16 Dec, 2020 @ 10:10am 
@Helveticus To use a custom collider, in the import settings of a model, there's a section at the bottom. There you can put an url pointing to an obj, just like with the model itself. There are some limitations to colliders, but simple boxes are enough.
Helveticus  [author] 16 Dec, 2020 @ 3:35am 
@dylanb thanks for the collider. I dont know how to use these but I will find out thanks. I have been getting headaches combining stuff with spears or other sticky out bits. Have been combining figures into groups in Maya before importing but its not ideal for customising in TTS
dylanb 13 Dec, 2020 @ 10:53am 
I love what you do and I use your models in lots of games. I made this tiny cube to use as a collider. It helps when ranking up these guys with big spears and whatnot. The default collider can be a bit awkward in some situations. http://cloud-3.steamusercontent.com/ugc/1669111418410777215/118989DD0A6F1DC6ED38E1678010CDD41C146ADF/
Bish 2 Dec, 2020 @ 12:34pm 
You can use the Line tool to measure the height of the figures.
Actually its easier to model an oblong then change its height in TTS to be 28mm, then measure figure against this.
Helveticus  [author] 28 Nov, 2020 @ 3:19pm 
@Bish - how do you determine scale in TTS? I guess the design of these Normans is more the proportions of 28mm - although there are some other sets with big heads and hands like the vikings which look more like 15mm figures