Stellaris

Stellaris

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New Points Of Interest Generation
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4 Nov, 2020 @ 11:09am
8 Jun, 2022 @ 4:36am
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New Points Of Interest Generation

Description
Hey hey people, how’re you all doing?
If you’re not doing all that great in terms of grabbing all the leviathans, or finding all the enclaves, or all the relic worlds, or the brainslugs, or the mining drones home system… You may want to check this mod out.

For this mod changes the way numerous unique systems are generated! Instead of being spewed on the star chart at the start of the game, they will appear gradually as you play.

So what does this mean exactly? Well, there are indeed some pros to this method:
- AI empires can’t trigger the system generation event, which means they won’t snatch your content from under your nose!
- Instead of rolling the dice once on the game start, you will roll it roughly every six months, which means that RNG can’t just rudely disallow you to experience the content you've paid for. After about 80 years, you should have all the affected systems spawned;

A word of caution though, depending on your settings you may experience freezes in the moment when a new system is added.

The next question is: what unique systems are included? Here’s the list:

#################################################
####Vanilla
#Guardians of Zanaam
#Crystal Home
#Mine drone home
#Abandoned mining station
#Amoeba home
#Tiyanki Digsite
#Polaris
#Ghost ship
#Nano swarm

###Leviathans
#Artists Enclave
#Curator Enclave
#Stellarite Devourer
#Drake
#Dreadnought
#Infinity Machine
#Fortress
#Horror
#Wraith

###Federations
#Rutger Hauer system
#Wenkwort system

###Distant Stars
#Molluscoid pulsar station
#Scavenger Bot
#Sea of Consciousness
#Elderly Tiyanki System
#Voidspawn
#Primitive Robots
#Superflare system
#Phaseshift planet
#Observation outpost

###Ancient Relics
#microverse relic
#omnicodex relic
#CARE relic

###Overlord
#Shroudwalkers
#Salvagers
#################################################


But wait, there’s more! I’ve made two custom systems for especially hard-to-come-by events, and one with L-gates in it.

#################################################
###Custom systems
#Brainslugs - anomaly
#Mutation vats - digsite
#L-gate system
#The third caravaneer fleet
#################################################

Finally, if you have any suggestions, especially in regards of rare digsites or anomalies, feel free to post them.
39 Comments
[OGC]stalkergsc 25 Sep, 2023 @ 3:05am 
getting crashed after 3.9
ranma100 17 Sep, 2023 @ 4:22pm 
anyone else getting a crash on startup in 3.9 with this mod?
L. Velociraptor 14 Mar, 2023 @ 10:52am 
hope to see an update, love this mod so much!
Mental Midget 6 Aug, 2022 @ 6:09am 
Thanks a lot for your work ! I would also suggest adding Sanctuary if you could ever find time
SumYungGuy 4 Aug, 2022 @ 10:51am 
also, id like to suggest adding Sanctuary
SumYungGuy 4 Aug, 2022 @ 10:09am 
what i believe is a typo on federation event

ship_event = {2
id = poie.1

should be

ship_event = {
id = poie.12
Talion The Tark 25 Jun, 2022 @ 11:25pm 
could you also add the caraveneers and 3 trader enclaves?
mercury 10 Jun, 2022 @ 1:02am 
this is amazing thank you so much for making this mod. now i only have to go to war over claiming Sol And Tyiana Vek
kohour  [author] 8 Jun, 2022 @ 4:51am 
This is a major update! The logic behind how the system spawn was changed: now the game will generate one with a 35% chance every half a year or so. No need to rush with the exploration, and should be a tad lighter on the performance too. Some new systems were added, including the enclaves from Overlord. The spawn odds got a review, now things like free relic worlds have less chance to spawn early on, and things like star mining platform are more likely to be the first to appear. Also, free planets with high habitability were nerfed a bit in size.
kohour  [author] 13 May, 2022 @ 3:56pm 
This mod has been updated! With the requested systems 'n stuff! And some new systems from who knows what update! How bizarre!