RimWorld

RimWorld

46 ratings
Craft Neutroamine (continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.469 KB
4 Nov, 2020 @ 11:03am
30 Mar @ 6:02pm
5 Change Notes ( view )

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Craft Neutroamine (continued)

In 1 collection by velcroboy333
Updated Mods for 1.1-1.5
66 items
Description
Original Author:
Talvoz

Original Description:
This mod adds 3 recipes to allow you to craft neutroamine from herbal medicine at the drug lab.

Recipes:
5 herbal medicine = 1 neutroamine - requires intellectual skill of 4
25 herbal medicine = 5 neutroamine - requires intellectual skill of 6
50 herbal medicine = 10 neutroamine - requires intellectual skill of 8

Original Link:
https://steamproxy.net/sharedfiles/filedetails/?id=1581148366


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19 Comments
velcroboy333  [author] 26 Aug @ 11:06am 
I'll take a looksy at these when I'm home form work tonight
Amon Grabmore 26 Aug @ 6:08am 
No I use this mod for over 100h never happend
Holynevil 24 Aug @ 1:54pm 
anyone have problem that sometime the Bills just disappear from the drug crafting station?
Amon Grabmore 24 Aug @ 1:47pm 
@velcroboy333 oh damn i found why!

In the x10 version he forgot the <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
after
<soundWorking>Recipe_Brewing</soundWorking>

I allways used the x10 variant so i never noticed.

If you dont understand what i mean, because english is not my first language, I could try in PM.
Amon Grabmore 24 Aug @ 1:09pm 
@velcroboy333 the only rly sad thing is that is dosnt matter how good your crafter is. I wish it would be faster, to do it with a rly good pawn with 20 int but cuz its allways the same time, I do it with shit slaves. But i agree with evryone, its the best mode in my eyes, cuz its not easy to craft it.

I dont know a anything about moding but the mod files have the line
<workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
wich in my testing dosnt work at all i tested 100% DrugSynthesisSpeed against 620% DrugSynthesisSpeed pawn it is the same amount of time.

I dont expect a change or anything i was just wondering why it is like that.

Anyway thanks for continuing this mod.
Dombie The Zombie 3 Jun @ 12:37am 
I'd say this is a fairly well-balanced mod. It's better to buy the stuff, but at least you have an option to make it in worlds without convenient traders.
velcroboy333  [author] 30 Mar @ 6:02pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Scout Gaming 21 Jul, 2023 @ 2:56pm 
Great mod, honestly makes a lot of sense.
Herbal medicine could contain trace amounts of chemical required to synthesize neutroamine.
It is quite literally cheaper to sell herbal meds for neutroamine than it is to craft it with your mod.
Yet I think it's the best mod simply becuase it gives you an option to craft it, while still making you (usually) buy it.
velcroboy333  [author] 24 Oct, 2022 @ 11:41am 
You do need to research Drug Production. But otherwise, the recipe should be at the drug lab.
yvonnars 24 Oct, 2022 @ 11:39am 
I don't seem to have the option to craft it at the drug lab, is there a research or another mod needed?