Darkest Dungeon®

Darkest Dungeon®

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Crocodilian Rework
   
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General: Monsters
Tags: rework
File Size
Posted
Updated
5.048 MB
4 Nov, 2020 @ 2:15am
30 Jun, 2021 @ 4:28am
14 Change Notes ( view )
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Crocodilian Rework

In 1 collection by Chogex
Cho's Mods
14 items
Description
Fight Description
Crocodilian will use Submerge at the end of each round to hide itself in the bushes. To deal damage to it, you will need to guess which bush it's in and destroy it. If you can't find it by the end of the round, it will use Apex Predator and reshuffle itself at the start of the next round.

Crocodilian has 1 action each round, whether it's hiding or not. It can use Teeth Rake, Swarming Corruption or Lurking Fear.

Details
What exactly has changed?

Note: if something is not mentioned, it hasn't been changed (e.g. Croc HP)

========STATS=========

---Crocodilian---
Stun Res 50% -> 100% (+20% per lvl)
Actions Per Round: 2 -> 1
(Note: Submerge and Apex Predator are free actions)

---Bulrush-(Croc)---
HP: 2/3/4
PROT: 50%
All Resistances: 250%
DODGE: 16/25/37
SPD: -10


=======SKILLS=========

-----Crocodilian-----

--Submerge--
No longer heals or buffs Crocodilian.
Used as a bonus action at the end of each round to hide
(except if it was just revealed).

--Lurking Fear--
15/18/21 HP Heal
Move Back 1
Buff: +20/22/25% DMG | +10/15/15% PROT

--Apex Predator--
Only used as a bonus action if Crocodilian is still a Bulrush at the end of the round.

--Lurk--
Bonus action at the start of the round if Crocodilian is a Bulrush.
Shuffles all monsters.

--Teeth Rake--
Now always targets 2 heroes.
DMG: 4-8/5-11/7-15 -> 3-6/5-8/6-12

--Swarming Corruption--
+15% Stress Received Debuff (100/120/140%)

Compatibility
Not compatible with Virulent Overhaul.

Place this mod ABOVE Courtyard+

Roaming Croc will still be vanilla, but the Crocdilians in Courtyard will be this reworked version.

Compatible with the Croc in CoM.

Feedback?
I am but one man. Your feedback can help me improve this mod, especially in the balance department. Good luck and come yell at me if you don't like it.

Credits
Concept by Chogex & Raxlos
Coding by Chogex

13 Comments
bucketsss12 8 Apr @ 4:56pm 
I hate this, ive played this
Fenatra 26 Feb @ 1:44am 
Making this motherfu- harder
Me: Yipie*dies*
Chogex  [author] 30 Jun, 2021 @ 11:00am 
Yeah thats what I added.

The cc trinket thing, if you do get a trinket through that, is fine. CC trinkets are a bore to collect anyways so another way to get them is good.

Currently I'm working on a swine monster pack with an artist and a couple animators and its coming along great.
Kevin 30 Jun, 2021 @ 8:28am 
Oh thx, I had to unsubscribe and sub again for it to update. You added the "Cho Clear Bush" effect right.

Anyway, I also noticed that your version of the com_crocodile still has the code to drop CC trinkets on death, don't know if it works on farmstead but the original dlc doesn't have this line of code in.

Either way, thx for the quick fix and welcomed back. All the best for you and hope to see more great work from you.
Chogex  [author] 30 Jun, 2021 @ 4:29am 
Hi, I've been on a hiatus for a while, so thanks for trying to help out and coincidentally bringing this to my attention.

I've uploaded a fix so that doesn't happen in endless anymore. You'll still see the reworked croc there, but he will now clear the bushes on death.
Kevin 29 Jun, 2021 @ 9:41pm 
Part 2:
2. The hard way, here I try and get the modded crocodile in the farmstead to work.

Go to the mod folder and find the H crododile at:

\monsters\crocodile\crocodile_H

Find crocodile_H.info, edit the line:

skill: .id "submerge" ... "croc_faux_change_6" ...

Change the "croc_faux_change_6" to "croc_faux_change_3"

Go to the folder bush_M at:

\monsters\bush\bush_M

Edit the line that says:

life_link: .base_class "crocodile"

Chage the class from "crocodile" to "com_crocodile"

Go to to the mod folder at:

\monsters\com_crocodile\com_crocodile_D

Edit the com_crocodile_D.info on the line:

skill: .id "submerge" ... "croc_faux_change_3" ...

Change the "croc_faux_change_3" to "croc_faux_change_6" .

Save and remember, always backup your saves.
Kevin 29 Jun, 2021 @ 9:30pm 
@Benzgeg,
So I just faced the same problem.

So, there 2 completly untested and totaly unprofessional ways to solve this problem, developed by someone that has no modding experience and plays fast and losse with the integrity of their save files, ME. (Be sure to backup your saves, just in case)

1. The easy way, you can get back to original Crocodile just for the farmstaed. To do that you need to find the workshop folder for the mod at:

\SteamLibrary\steamapps\workshop\content\262060\2276973973

Next, open the modfiles.txt on any text editor (I use notepad++), there you need to delete 2 lines:

monsters/com_crocodile/com_crocodile_D/com_crocodile_D.art.darkest 860
monsters/com_crocodile/com_crocodile_D/com_crocodile_D.info.darkest 1880

Once done, you delete the com_crocodile folder inside the mosters folder. And finaly, you pray that it works.
Benzgeg 9 Jan, 2021 @ 8:43pm 
@Chogex,
Hi, i enjoy a lot of your mods and the creativity in it in my current playtrough so thx.
As for the Crocodilian Rework there is an issue because the version will spawn in the farmstead and once you killed it, the vegetation will remain unbeateable and force you to retreat sabotaging your run (because reeds are the real OP boss right ;D ). So i think you should make the vanilla crocodilian to spawn in the farmstead instead of this one or fix the auto-death (lifelink) of the reeds minions after Croc killing for the farmstead.
Lukem 7 Nov, 2020 @ 11:42am 
nice one! especially with courtyard+ compatibility!
Chogex  [author] 7 Nov, 2020 @ 4:42am 
Done