Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I don't fully understand what the problem that you are having from how you described it. Can you explain it in more detail or in a different way please?
If correct, can this behaviour be configurable in e.g. the station settings (maybe same window like where you set the sell prices?)
In a factory complex where you have multiple stations the main shields one would become very fragile when multiple child stations are under attack.
Alternative might be to drain the childs shield first and after it reaches 0 it will redirect to the parent.
----
Impenetrable shield idea
Can Impenetrable shields be a toggle on the main ship? If the upgrade is installed add new activatable entry in the ships energy configuration which enables this and adds energy cost based on volume (it becomes expensive when applied to similar sized childs, but not when you have a small ship docked to a massive parent)