Rivals of Aether

Rivals of Aether

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Dr. Melee Mario
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2.823 MB
31 Okt 2020 @ 5:26pm
17 Jul @ 8:07pm
80 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Dr. Melee Mario

Dalam koleksi 3 dari Snolid Ice
snolids epic rivals of aether gamer stuff
Item 142
Abyss Runes Battle Royale
Item 64
Snolid Ice's cool awesome epic cool tournament hub roster
Item 204
Deskripsi
The Doctor is in!
Dr. Melee Mario, The Pain Prescriber, has arrived to the land of Aether with his PhD in combat.
The well known and beloved Melee Mario has returned, and with better use of education he has learnt how to use Megavitamins in unique ways!

Special Attacks
NSpecial: Megavitamins

The doctor throws a Megavitamin from his endless supply. Each one sends a different angle and does a slightly different amount of damage. They are thrown with a special kind of RNG that prevents you from getting repeats until cycling out every other color. After throwing 6 Megavitamins, a new order is randomly selected. You can use Taunt to cycle to the your next Megavitamin while skipping its usual cooldown.

The Megavitamin work based on the following pattern:
Red Pills send IN.
Blue Pills send OUT.
Yellow Pills sends UP.
Different colors Megavitamin do more damage.
Same color Megavitamin do more knockback.

Fspecial: Super Sheet

Just like this move's smash origin, you can reflect projectiles and turn your opponent arround. While the sheet doesnt have a vertical boost like Mario's cape, it does lower your gravity slightly while its active. Use it while starting a jump to gain even more height!

Uspecial: Super Jump Punch

This move has 3 hitboxes: early, middle, and late. The late hitbox is the strongest and in order to get it you need to land the early hitbox. This move behaves like Luigi's Super Jump Punch: you need to connect the sweetspot to get the full effect,it can be considered a pseudo-command grab. The middle hit is the weakest and only comes out when the early hitbox is missed.

Dspecial: Dr. Tornado

This move behaves relatively the same as its Smash origin. The thing to note is that you can hold or mash to gain more height, mashing actually gets you slightly more height than holding.

Megavitamin Interactions
You can interact with your own Megavitamins with your Specials and Strong attacks:

Special Attacks:

Fspecial: Launches the Megavitamin forward while reversing its vertical movement and speeding it up. Knockback is increased.
Dspecial: Final hit makes the megavitamin bounce and linger for a little while. Increases both damage and knockback.
USpecial: Early hit sends the Megavitamin upwards with reduced gravity. Increases Damage. Landing the first hitbox on the megavitmin counts as hitting the move, so you can use this to catch people off guard with the late hitbox.

Strong Attacks:

Fstrong: Stuns the Megavitamin in place. Charging the strong attack increases stun time. Increases both Damage and Knockback.
Dstrong: Makes the Megavitamin roll on the ground. Charging the strong attack increases its rolling speed. Increases Damage.
Ustrong: Sends the Megavitmin soaring upwards! Charging the strong attack increases the launch distance. Increases Knockback.

Character Compatibility
Dr. Melee Mario is currently compatible with the following workshop items:
-Kirby
-Trummel & Alto
-TCO
-Agent N
-Rat
-Abyss Runes (Base Game)
-Soulbound Conflict
-Hikaru
-Fire
-MT Dedede
-Wall-e
-Trial Grounds
-Last Resort
-Miiverse
-Pokemon Stadium
-Dr Wily Castle
-Dialogue Buddy
-Trummel 2 codec
-Steve

Credits:
Renlira - In charge of Special Move Code, the Pill Mechanic, extra spriting and General Polish. Reach out to him for any balance feedback.
Snoc - The one who got the project started. Our resident Dr. Mario main!
Snolid Ice - In charge of Normal attacks, Compatibilty and Direct Smash adaptations.
TheKrillMaster - Made the original Dr. Mario edited spritesheet.
GregarLink10 - For making the OG Melee Mario sprites.
Sakk - For making the Uair smear.
Kibo - For making the victory theme, and letting us use it.
Ambi - Helping with the preview imagine.
Reflect code is based on Gustav code made by Archytas

Workshop mods used in screenshots:
https://steamproxy.net/sharedfiles/filedetails/?id=1941825892
https://steamproxy.net/sharedfiles/filedetails/?id=1868756032
https://steamproxy.net/sharedfiles/filedetails/?id=1870768156
https://steamproxy.net/sharedfiles/filedetails/?id=2032848558
https://steamproxy.net/sharedfiles/filedetails/?id=1973665662
https://steamproxy.net/sharedfiles/filedetails/?id=1909389018
https://steamproxy.net/sharedfiles/filedetails/?id=2230547478

Shout outs:
xArtix32:
You made the OG Melee Mario and he is a blast to play and it is what particly inspired us to make this character. If you're reading this we just wanted to say thanks.

You, for playing the mod. We hope you enjoy him. Especially you Frany <3
62 Komentar
mrtomahawks 27 Agu @ 9:52am 
would be cool if he had his voice
SonicUltimate 1 Jul @ 9:55am 
DYING PATIENTS LMAO
Spooky Vanilla 4 Jun @ 11:48pm 
Great character! Could it be possible to add compatibility with Rivals 2?
MrAppelJiuce 4 Jun @ 9:33pm 
Great character! Could it be possible to add compatibility with prowler parry with an image like the Dr. Mario AI one?
Sk00m (Tom64) 18 Apr @ 5:14pm 
I... Actually really love it! It's compatible with amost everything that i have
Renlira  [pembuat] 6 Feb @ 6:17am 
@Raith142
As funny as that may be, i feel it would be too similar to the default color.
Raith142 4 Feb @ 4:38pm 
Please add Dr. Amigo as an alt, I would be really happy if you did so.
Renlira  [pembuat] 15 Agu 2023 @ 6:02am 
@Vanilla
Cape does actually apply the buffs to an oponents pill, but its the only move to do so. The reasoning is that the rest of the moves would require Dmm to not be hurt while an oponents pill while he is buffing them, otherwise he would just be hit by the enemy pill he is trying to juggle.
Since Fspecial is already a reflector, it doesnt run into this issue.
Snolid Ice  [pembuat] 15 Agu 2023 @ 3:48am 
i aint reading all of that