Rivals of Aether

Rivals of Aether

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Dr. Melee Mario
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6.477 MB
31 Oct, 2020 @ 5:26pm
29 Mar @ 10:10am
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Dr. Melee Mario

In 3 collections by Snolid Ice
snolids epic rivals of aether gamer stuff
142 items
Abyss Runes Battle Royale
64 items
Snolid Ice's cool awesome epic cool tournament hub roster
205 items
Description
The Doctor is in!
Dr. Melee Mario, The Pain Prescriber, has arrived to the land of Aether with his PhD in combat.
The well known and beloved Melee Mario has returned, and with better use of education he has learnt how to use Megavitamins in unique ways!

Special Attacks
NSpecial: Megavitamins

The doctor throws a Megavitamin from his endless supply. Each one sends a different angle and does a slightly different amount of damage. They are thrown with a special kind of RNG that prevents you from getting repeats until cycling out every other color. After throwing 6 Megavitamins, a new order is randomly selected. You can use Taunt to cycle to the your next Megavitamin while skipping its usual cooldown.

The Megavitamin work based on the following pattern:
Red Pills send IN.
Blue Pills send OUT.
Yellow Pills sends UP.
Different colors Megavitamin do more damage.
Same color Megavitamin do more knockback.

Fspecial: Super Sheet

Just like this move's smash origin, you can reflect projectiles and turn your opponent arround. While the sheet doesnt have a vertical boost like Mario's cape, it does lower your gravity slightly while its active. Use it while starting a jump to gain even more height!

Uspecial: Super Jump Punch

This move has 3 hitboxes: early, middle, and late. The late hitbox is the strongest and in order to get it you need to land the early hitbox. This move behaves like Luigi's Super Jump Punch: you need to connect the sweetspot to get the full effect,it can be considered a pseudo-command grab. The middle hit is the weakest and only comes out when the early hitbox is missed.

Dspecial: Dr. Tornado

This move behaves relatively the same as its Smash origin. The thing to note is that you can hold or mash to gain more height, mashing actually gets you slightly more height than holding.

Megavitamin Interactions
You can interact with your own Megavitamins with your Specials and Strong attacks:

Special Attacks:

Fspecial: Launches the Megavitamin forward while reversing its vertical movement and speeding it up. Knockback is increased.
Dspecial: Final hit makes the megavitamin bounce and linger for a little while. Increases both damage and knockback.
USpecial: Early hit sends the Megavitamin upwards with reduced gravity. Increases Damage. Landing the first hitbox on the megavitmin counts as hitting the move, so you can use this to catch people off guard with the late hitbox.

Strong Attacks:

Fstrong: Stuns the Megavitamin in place. Charging the strong attack increases stun time. Increases both Damage and Knockback.
Dstrong: Makes the Megavitamin roll on the ground. Charging the strong attack increases its rolling speed. Increases Damage.
Ustrong: Sends the Megavitmin soaring upwards! Charging the strong attack increases the launch distance. Increases Knockback.

Character Compatibility
Dr. Melee Mario is currently compatible with the following workshop items:
-Kirby
-Trummel & Alto
-TCO
-Agent N
-Rat
-Abyss Runes (Base Game)
-Soulbound Conflict
-Hikaru
-Fire
-MT Dedede
-Wall-e
-Trial Grounds
-Last Resort
-Miiverse
-Pokemon Stadium
-Dr Wily Castle
-Dialogue Buddy
-Trummel 2 codec
-Steve

Credits:
Renlira - In charge of Special Move Code, the Pill Mechanic, extra spriting and General Polish. Reach out to him for any balance feedback.
Snoc - The one who got the project started. Our resident Dr. Mario main!
Snolid Ice - In charge of Normal attacks, Compatibilty and Direct Smash adaptations.
TheKrillMaster - Made the original Dr. Mario edited spritesheet.
GregarLink10 - For making the OG Melee Mario sprites.
Sakk - For making the Uair smear.
Kibo - For making the victory theme, and letting us use it.
Ambi - Helping with the preview imagine.
Reflect code is based on Gustav code made by Archytas

Workshop mods used in screenshots:
https://steamproxy.net/sharedfiles/filedetails/?id=1941825892
https://steamproxy.net/sharedfiles/filedetails/?id=1868756032
https://steamproxy.net/sharedfiles/filedetails/?id=1870768156
https://steamproxy.net/sharedfiles/filedetails/?id=2032848558
https://steamproxy.net/sharedfiles/filedetails/?id=1973665662
https://steamproxy.net/sharedfiles/filedetails/?id=1909389018
https://steamproxy.net/sharedfiles/filedetails/?id=2230547478

Shout outs:
xArtix32:
You made the OG Melee Mario and he is a blast to play and it is what particly inspired us to make this character. If you're reading this we just wanted to say thanks.

You, for playing the mod. We hope you enjoy him. Especially you Frany <3
60 Comments
Vanilla 4 Jun @ 11:48pm 
Great character! Could it be possible to add compatibility with Rivals 2?
gtfo my house bich 4 Jun @ 9:33pm 
Great character! Could it be possible to add compatibility with prowler parry with an image like the Dr. Mario AI one?
Koish 18 Apr @ 5:14pm 
I... Actually really love it! It's compatible with amost everything that i have
Renlira  [author] 6 Feb @ 6:17am 
@Raith142
As funny as that may be, i feel it would be too similar to the default color.
Raith142 4 Feb @ 4:38pm 
Please add Dr. Amigo as an alt, I would be really happy if you did so.
Renlira  [author] 15 Aug, 2023 @ 6:02am 
@Vanilla
Cape does actually apply the buffs to an oponents pill, but its the only move to do so. The reasoning is that the rest of the moves would require Dmm to not be hurt while an oponents pill while he is buffing them, otherwise he would just be hit by the enemy pill he is trying to juggle.
Since Fspecial is already a reflector, it doesnt run into this issue.
Snolid Ice  [author] 15 Aug, 2023 @ 3:48am 
i aint reading all of that
Vanilla 14 Aug, 2023 @ 10:56pm 
And I haven't played a mirror match with Dr Melee Mario so I don't know of how his neutral special works in mirror matches, but I think it would be cool if another Dr Melee Mario oponent could interact with it on the same way that the person who used Neutral special could, similar to how in Rivals the Main roster can interact with each other's stage control tools in mirror matches and take advantage of each other's tools.
Vanilla 14 Aug, 2023 @ 10:53pm 
I personally freaking love his Neutral Special, as the main roster in Rivals are defined by their stage control tools and how they interact with them in multiple ways, which unfortunely a lot of workshop characters miss so they either end up being underpower because of their lack of tools, or the creators try to buff them a lot to compensate for their lack of stage control tools, which ends up turning them overpowered.

But meanwhile, Dr Melee Mario has a very good stage control gimmick with the way he can interact with his neutral special and his regular attacks to bounce it around or control it in a way. Basically making him play right at him with the rest of the main Rivals roster.