Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As funny as that may be, i feel it would be too similar to the default color.
Cape does actually apply the buffs to an oponents pill, but its the only move to do so. The reasoning is that the rest of the moves would require Dmm to not be hurt while an oponents pill while he is buffing them, otherwise he would just be hit by the enemy pill he is trying to juggle.
Since Fspecial is already a reflector, it doesnt run into this issue.
But meanwhile, Dr Melee Mario has a very good stage control gimmick with the way he can interact with his neutral special and his regular attacks to bounce it around or control it in a way. Basically making him play right at him with the rest of the main Rivals roster.