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Primarily, it's just an idea for single-player campaigns as the technology takes over 40-60 years to show up despite researching required techs.
That is just so super kind! Thank you for doing that, I really appreciate it. THANK YOU.
Eager Explorers is a bit broken with this mod. If you select/create an empire with that perk, you not only start with subspace drives (which is fine imo, think of it as an actual eager explorers), you also start with normal FTL as an available research option. I'm opting to keep it now for role-play reasons. Maybe you want a specific empire to start the game with a headstart, but not all AI for example.
And it can take more than 100 years for sure. There are some research pre-requisites that if you don't research, will never allow you to research FTL tech. They are in discussions under spoilers if you wanna look them up. If you know what they are, and pick them the first couple of times they come up, you should be able to research FTL in under 100 years. RNG could mess that up too tho, I suppose.
With the Eager Explorer perk, do you start with subspace drives or do you have to research it using this mod?
Also, I wasn't certain if it was normal but it took me more than a hundred years in order to start colonizing other systems. I was curious if this was intended, and if advanced start effects whether AI players start with it or not.
Are the AI that spawn at the beginning of the game eventually reaching the tech? Or is it just FTL empires younger than 100 years not reaching the tech level yet. If they aren't getting there ever, it might be a modlist issue. One fix there might be having this mod as low as possible on your list.