Stellaris

Stellaris

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Pre-FTL Players Testing
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27 Oct, 2020 @ 7:16am
18 Nov, 2023 @ 1:02pm
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Pre-FTL Players Testing

Description
About the mod: The mod changes the route to FTL technology. Instead of starting with Faster than Light travel, a player will now need to research it. Without spoiling too much, you will first need to research an experimental hyper-drive technology that will start to appear probably 40 years or so into the game. As such, you'll probably want something to do while you wait. My recommendation is running this mod with Planetary Diversity, and Planetary Diversity - Planetary Habitats. That will allow you to spread more in your home system by allowing you to colonize asteroids, and the other planetary bodies in your home system. You could also try mods that would allow you to build Habitats sooner, as well as other mods which allow you other paths to colonize planets in your home system (there are many).

Full credit for the mod goes to Pode and any collaborators who assisted him! All I've done is tweak a few things to bring it up to date and make life a smidge easier.

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Note: I've had many people request that I add a non-ftl drive style interstellar travel method. It is not possible at this time using the same methods used here for the experimental drive. Once you get below a certain interstellar speed, weird things start to happen (such as ships becoming stuck at the end of the hyperspace lane, just barely not entering the system while the arrival time goes negative). We have a workaround for the exp drive, but it is proving more difficult than it should be to adapt that workaround to a non-ftl drive and get realistic non-ftl travel times/speeds. Consider it in-progress, but not any time soon.
Popular Discussions View All (5)
20
31 Jan @ 2:14pm
Bugs
Sleeeper
14
22 Nov, 2020 @ 11:47pm
Ideas and response
Kepos
5
30 Jun, 2022 @ 2:35pm
Future Plans
Getglad188
223 Comments
Straiada 18 Mar @ 10:27am 
Could we have a mission or task to research this technology from the events panel? There could be a little story to it, as well.

Primarily, it's just an idea for single-player campaigns as the technology takes over 40-60 years to show up despite researching required techs.
john.fisher.bobbins66 18 Mar @ 10:21am 
just wondering if this will be updated? also wondered if the STL issue could be addressed by a decsion ie invest x minerals, food etc and MTTH 50 years you get a ship arriving at a nearby system?
ToGG 30 Jan @ 10:44pm 
Anybody know of a shared systems mod that works that I can pair with this? Miss using this mod, the belt, true scale etc to get the expanse vibe
Echo Seven 20 Dec, 2023 @ 3:36pm 
> Just pushed a fix for it, should work now :)
That is just so super kind! Thank you for doing that, I really appreciate it. THANK YOU.
Getglad188  [author] 11 Dec, 2023 @ 8:58am 
It'd be a big undertaking to develop my own, and I'm not in a place to do it right now, possibly in the future tho. Can guarantee the below mod would be beyond anything I can make tho.
Getglad188  [author] 11 Dec, 2023 @ 8:57am 
The best primitive player mod I found is Playable Katzenartig Imperium. It's also kept up to date, and far better than anything I can make tbh
Xyllisa Meem Paradox Station 10 Dec, 2023 @ 11:27pm 
And I apologize if I am being a bother, but how likely are we to see the primitive player mechanic make a return? I never got around to being able to use it, and would love to use it in modern stellaris.
Getglad188  [author] 8 Dec, 2023 @ 9:52pm 
@Xyllisa

Eager Explorers is a bit broken with this mod. If you select/create an empire with that perk, you not only start with subspace drives (which is fine imo, think of it as an actual eager explorers), you also start with normal FTL as an available research option. I'm opting to keep it now for role-play reasons. Maybe you want a specific empire to start the game with a headstart, but not all AI for example.

And it can take more than 100 years for sure. There are some research pre-requisites that if you don't research, will never allow you to research FTL tech. They are in discussions under spoilers if you wanna look them up. If you know what they are, and pick them the first couple of times they come up, you should be able to research FTL in under 100 years. RNG could mess that up too tho, I suppose.
Xyllisa Meem Paradox Station 8 Dec, 2023 @ 12:54pm 
A couple questions I had real quick.

With the Eager Explorer perk, do you start with subspace drives or do you have to research it using this mod?

Also, I wasn't certain if it was normal but it took me more than a hundred years in order to start colonizing other systems. I was curious if this was intended, and if advanced start effects whether AI players start with it or not.
Getglad188  [author] 5 Dec, 2023 @ 9:39pm 
Check the "spoilers" thread in the discussion board and make sure you are researching the necessary pre-requisite technologies (there are 2, and they might not be something you normally would research as they alone are kind of meh).

Are the AI that spawn at the beginning of the game eventually reaching the tech? Or is it just FTL empires younger than 100 years not reaching the tech level yet. If they aren't getting there ever, it might be a modlist issue. One fix there might be having this mod as low as possible on your list.