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Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
582.394 MB
26 Oct, 2020 @ 1:52pm
14 Sep @ 5:23pm
139 Change Notes ( view )
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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamproxy.net/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (4)
233
4 Sep @ 8:13pm
PINNED: Bug Reports
force728
118
7 Aug @ 2:23pm
PINNED: Suggestions
force728
3
5 Jul, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
767 Comments
force728  [author] 18 Sep @ 10:51am 
Nope, I made sure they only spawn once.
Count Ligma 17 Sep @ 12:32pm 
Ok thanks for the response! And wait does that mean that the installation 00 origin and the halo rings origin will conflict? Say I make two ai sentinel empires 1 with the rings origin and the other with the installation 00 origin does that mean multiple arks will spawn or conflict each other?
force728  [author] 17 Sep @ 11:42am 
@Count Ligma: Yes, you can get Forerunner ship tech through reverse-engineering debris. However, building Halo Rings and the Ark are mostly locked under Forerunner civics, but you can still get the tech necessary to use and fire it just by colonizing one for a period of time (if you're considering an ai Forerunner empire in your playthrough, just select the Halo Installation origin for them and seven halo rings should appear around the galaxy along with the Ark). The reason why you can't build them is that I don't want other ai empires to abuse these megastructures by building them everywhere like habitats.

@Inerael: Just use any of the forerunner civics and it should unlock from there.

@NoA_Epsilon: Late answer, but roughly 12-15 hyperlane jumps from the system with the halo ring.

@Miraline: Not sure if I can make any changes to accommodate that mod, but I'll look into it.
Count Ligma 16 Sep @ 10:43pm 
Just downloaded this today and all of your other halo mods, using these with Sins of the Prophets, so far i'm loving the fact i can make more accurate groups like the covenant and the unsc so thank you for the mods, they add more depth and accuracy and help with the immersion of turning it into the halo universe, however i have a question, if i start a game as say the unsc and i fight Forerunner ai, is there a way for me to research the tech that way i can use them? like being able to build and fire halo rings and build arks and gain the tech of the Forerunners for ships etc?
Inerael 13 Sep @ 3:21pm 
hey, looks amazing thanks you ! Just wondering do i need a special civic to get the forerunner tech please ?
NoA_Epsilon 25 Aug @ 11:08pm 
what is the range of the halo arrays
Miraline 24 Aug @ 6:21pm 
So not sure if you are taking any suggestions for this sort of thing, but one thing I was noting is that I use mods that increase number of building slots, and due to how things are set up Insallation 00 and the Halos will have less buildings than a habitate I could build.
force728  [author] 15 Aug @ 8:17pm 
@finleygame2004: Yes.
finleygame2004 15 Aug @ 2:32pm 
Does the halo origin also spawn Installation 00?
Hatmann 9 Aug @ 2:49pm 
This description really doesn't tell you much, especially for a mod with a bigger death weapon than Gigas that you get by mid-game.