Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Giant Slayers
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Mod
File Size
Posted
Updated
67.421 KB
10 Feb, 2014 @ 1:10pm
21 Jun, 2016 @ 1:39pm
15 Change Notes ( view )

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Giant Slayers

In 2 collections by Crustacean Soup
Chivalry SDK Examples
3 items
TB or not TB?
16 items
Description
Everyone starts at 60% normal size.

Every kill grows you, and your health, by 15%.

Instructions

Online, joining a server that already has it installed:
  • Just join the server!

Offline or with a listen server:
  • Subscribe
  • Launch the old launcher (the last launch option when launching the game), and click the 'Download subscribed items' button at the bottom-right.
  • You should see the mod in the Create Game screen

To start a dedicated server with it:

Start a server with ?modname=giantslayers on the command line (appended to the map). You can also add -sdkfileid=226726898 (note that this number matches the number in the URL for this Workshop page) to the command line to auto-download this mod. For example:

UDK.exe aoctd-frigid_p?modname=giantslayers -sdkfileid=226726898

Source code

The source is available on GitHub, feel free to use it however you want for other Chivalry mods: https://github.com/BradyBrenot/chivalry-giantslayers

Change log

v1.4.3
  • Ditto!

v1.4.2
  • Works with the latest patch (whatever that is)

v1.4.1
  • Fixed TDM (was not scaling after kills)

v1.4
  • Works with latest patch (35), after breaking because of various variables being optimized out

v1.3
  • Works with latest patch (30)
  • Displays scale in scoreboard
  • Squish sound (maybe?)

v1.2b
  • Add TO2 as an acceptable game mode (for, e.g., Horde)

v1.2a
  • works on the latest patch (Patch 25), after having broke on Patch 24's release

v1.2
  • rather than scaling up by a steady '15% of current scale' every time you get a kill, scaling is now:
    • ScaleStealPerKill * ( Enemy's scale - default scale ), plus
    • FlatScalePerKill, plus
    • ScaleMultiplierPerKill * Current Scale
  • Healing now adds on a bonus depending on the enemy's scale; actually, right now, the 'based on your own scale' healing is disabled, but it's a variable flip if we want to turn it back on. This results in much less healing if you're a titan who is just killing 60% size people, almost giving them a chance at fighting back
  • Stamina is restored in the same amount as you heal. Max stamina does not scale up.
  • Health regen scales up (at half the speed of max health)
  • After a certain size (currently 140%) you become a 'small giant'; currently, this means that:
    • your outer collision cylinder stops colliding with other actors. This can cause a little oddness when fighting other players, some clipping through static meshes, etc., but it greatly improves your ability to move around when huge
    • your weapons stop colliding with the world (they'll stick make the thwacking noise, but won't bounce off), in order to make it a bit easier to hit minis
  • at 200% you become a 'large giant', which does nothing
  • you cannot flinch people who are 3.0 times larger than you
  • you cannot parry or be parried by someone who is 3.0 times larger or smaller than you
  • weapon damage and momentum (knockback/kick force) scales up with scale, but only by 1/2 the scaling amount. This is vs. the person you're hitting, which ends up making no sense since your health is also scaling. It _should_ be vs. your size relative to normal, not vs. the other person you're hitting (or at least damage should be, momentum can be what it is right now).
  • if you land on a player who is 1/3 your size or less, they're crushed instantly
  • new message informing you about how big the enemy you killed was and how that'll affect your scale
  • FFA welcome message separated for clarity
  • new welcome message with the current scaling rules

v1.1
  • enable for all game modes
  • VO pitch scaling (that doesn't replicate)
  • FFA scoring: now based on the largest size you've reached
  • heal 5% of your current max health every time you kill a player
  • push player up a bit before scaling to avoid falling through the world (appears to be working well)
  • disable swimming (ruins, cistern, etc.)
  • friendly greeting message (that should be localized, but isn't, because mod localization seems to be broken)
  • the 'bubble' (enemy-only collision cylinder) scales down in relative radius as you scale up, to the point where it's uninvolved in collision altogether

v1.0
Popular Discussions View All (11)
6
10 Jan, 2015 @ 8:42am
A Different Idea: Giant Hunt Mode
McQ
3
21 May, 2014 @ 4:24pm
Suggestions for a better mod
DerkThunder
1
24 Feb, 2016 @ 2:54pm
GIANT SLAYERS IS BROKEN!! -- FFA MAP --GAME CRASH--
HecktoR
278 Comments
SIXd9 8 Jun, 2021 @ 5:24pm 
Does this MOD work anymore? What is the latest version of Chivalry that this MOD work with? Trying to run it on a LAN but I recall there being issues with running on the latest build as the MOD is no longer updated. So I'll try to look for an old build to play on LAN.
AtomicLeek 10 Jun, 2020 @ 8:47am 
nice i like this its fun to use :lunar2019deadpanpig::lunar2019smilingpig:
snowb34r 26 Jun, 2019 @ 4:34pm 
i hit 3843, and couldnt even stomp on anyone anymore
i think i broke it
Fat Cubano Ciggies 8 Apr, 2019 @ 6:24pm 
very fun very cool
Captain Pentium 23 Dec, 2018 @ 7:19am 
Getting stuck on everything simulator :emofdr:
-VeilStorma- 6 Aug, 2018 @ 4:23pm 
I got 3033 the name for this size is (You are The Sky)
Eruptacus 23 May, 2018 @ 2:40pm 
can't see download button any help ?
Abiogenesis 10 Apr, 2018 @ 5:17pm 
doesn not work for me...
Dress Shirt Guy 23 Mar, 2018 @ 4:30pm 
What is the biggest anyone has ever gotten, mine was "you are a god" or somewhere around 500?% I cant remeber but it was really damn big.
Helldiver Dewey 3 Sep, 2017 @ 12:46pm 
Anytime I start a match online with a friend I can't use voice commands, but my friend can. If I play it offline it works fine. Anyone have a fix? I just can't play this if I can't talk all high pitched and sqeaky lol