Space Engineers

Space Engineers

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Calypso IV - Exploration Ship
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Type: Blueprint
File Size
Posted
Updated
51.918 MB
24 Oct, 2020 @ 10:47pm
28 Oct, 2020 @ 9:03am
18 Change Notes ( view )
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Calypso IV - Exploration Ship

In 1 collection by Boz
BoZ Corp. Calypso IV
13 items
Description
Please Rate! | No Mods

Link to Collection:
https://steamproxy.net/sharedfiles/filedetails/?id=2267342149

PCU: 33014
Blocks: 3478
Ship Mass: 3,131,000 Kg

BoZ Corp. is proud to present the latest in the line of premiere exploration ships the Calypso IV.


\\ Calypso IV Components //
Production
- 2 Large Refineries (fully upgraded)
- 4 Assemblers (3 upgrades each)
- 11 O2/H2 Generators

Power
- 12 Batteries
- 8 Small Reactors
- 6 Hydrogen Engines
- 10 Hydrogen Tanks (50 Megaliters)
- 5 Jump Drives

Medical
- 2 Medical bays
- 2 Survival kits
- 8 Cryo Chambers

Storage (1.1 Megaliters)
- 2 Large Cargo Containers
- 19 Cargo Containers

- Small Ship Printer (5x5 Large grid area)
- Guided Missile System (LAMP)


\\ Captain Seat Controls //
Toolbar 1
1 - Group: Hydrogen Thrusters - Toggle On/Off
2 - Camera: Calypso (Forward) - View
3 - Group: Landing Gear - Unlock
4 - Group: Parachutes - Auto Deploy On/Off
5 - Calypso Antenna - Toggle On/Off
6 - Group: VTOL Front Thruster Rotors - Reverse
7 - Group: VTOL Thruster - Forward
8 - Group: VTOL Thruster - Downward
9 - Group: VTOL Thruster - Rearward

Toolbar 2
1 - Group: Hydrogen Thrusters - Toggle On/Off
2 - Group: Ion Thrusters - Toggle On/Off
3 - Group: Atmo Thrusters - Toggle On/Off
4 - Group: Calypso Batteries - Recharge On/Off
5 - Group: Hydrogen Engines - Toggle On/Off
6 - Group: Calypso Reactors - Toggle On/Off
7 - Group: Jump Drives - Decrease Distance
8 - Group: Jump Drives - Increase Distance
9 - Jump Drive 1 - Jump

Toolbar 3
1 - Camera Main Hangar - View
2 - Timer Block: OPEN - Main Hangar Doors
3 - Timer Block: CLOSE - Main Hangar Doors
4 - Group: Ramp Hinges - Reverse
5 - Group: Main Hangar Sensors - Toggle On/Off
6 - Timer Block: OPEN - Rear Hangar Doors
7 - Timer Block: CLOSE - Rear Hangar Doors
8 -
9 -

Toolbar 9
1 - Group: Gatling Turrets - Toggle On/Off
2 - Group: Missile Turrets - Toggle On/Off
3 - Group: Point Defense Turrets - Toggle On/Off
4 - Group: Turret Welders - Toggle On/Off
5 - Calypso Antenna - Toggle On/Off
6 - Timer Block: Default Settings - Trigger now
7 - Group: Calypso Power - Toggle On
8 - Group: Calypso Power - Toggle On
9 - Group: Parachutes - Auto Deploy On/Off

Toolbar 8
1 - Program Block: (LAMP) Missile Launch - fire
2 - Group: Missile Welders - Toggle On/Off
3 - Group: Missile Projectors - Toggle Atmo/Ion Missile Blueprints
4 - Camera: Calypso (Forward) - View
5 - Program Block: (LAMP) Missile Launch - mode_switch
6 - Program Block: (LAMP) Missile Launch - lock_switch
7 -
8 -
9 -


Scripts
- Whip's Thruster Manager
- Whip's Rotor Controller
- Whip's Auto Doors
- Whip's LAMP Launch A Missile Program / WHAM
- MMaster Automatic LCD's
- Isy Inventory

I would like to thank all the script writers out there, especially MMaster and Whiplash for all of their game changing scripts. Without their hard work most of the ships on the workshop would feel lackluster. Special Thanks to Whiplash for personally helping me with the Rotor Controller script.

Please give me your feedback and let me know what you think!
89 Comments
Duke3D 2 Jan @ 8:08pm 
u rock men, this ship its amazing
laSeek 3 Aug, 2024 @ 9:52am 
I have been aching to build this since I saw it and reached a point in my streaming playthrough of the Ares at War scenario where I could.

Despite a few hiccups with pirates attacking partway through the print, I finished the print.
Barely had time to fly it yet but really awesome ship,

A few glitches with SE and timer blocks, they needed a rewire to actually open/close the hanger doors but that's more SE than the design.

Love the ship and really outstanding work on the design and fit.
Really throughfully laid out.
Kaito 19 Feb, 2024 @ 6:53am 
Sure. Turn the nacelles down.
omeryakub5000 19 Feb, 2024 @ 5:50am 
this ship is reaaly good but i cant takeoff from earth why?? please help me
Hugothehunter5 6 Sep, 2023 @ 10:40am 
I'm quite astonished of the amount of work and details that has went into this ship, very happy with it. Thank you for sharing this.
Syroth 29 Sep, 2022 @ 2:14pm 
@swerve You have to manually re-align them in some cases. I most often 'break' them aka desync them in this way if I get too click happy and hit a few diff modes before it can complete the last maneuver. It can happen for other reasons too.

@slimy that is both using atmo's and not parachutes. Logical reasoning is that you cannot aid with paras on way up, but only on way down. Easier just to put on the weight the atmos can hover you at and not bother to check or calc for para deployment by player ( hard + performance costly )

Also as a general FYI Boz doesnt tend to make modded vessels. The spirit of the idea simply being to make a workshop item that is widely approachable by the community. Modding and tweaking is encouraged, and he tries to plan for that where possible - but as far as I know Boz still doesn't plan on producing modded vessels regularly, if at all.

Cheers to all!
Swerve Siege 7 Sep, 2022 @ 12:16am 
So far I've spent around 12 hours exploring and learning how this thing ticks. The big issue is now all the timer blocks for VTOL Thrusters don't match, and I don't know how to fix it...looks like other people have had this issue, but I haven't seen a solution yet.
Kaito 6 Sep, 2022 @ 5:18pm 
He I feel your pain. When I retrofit a workshop ship for use with my mods, I usually spend about 40-60 hours on your averagely sized frigate. I slice it and splice it and take notes on where everything is, and then I put it back together slowly.

I don't even want to know how long it would take me on this behemoth.
Swerve Siege 6 Sep, 2022 @ 3:37pm 
This ship is a thing of beauty. I'm in love.

I'm attempting to upgrade everything to "Elite" tech using the SI Tier mod, but this thing WAS NOT designed to be upgraded, and the complexity is testing my sanity.

I know this will probably never happen, but if you ever decide to make a Mk.V, or just an updated Mk.IV, could you please make a model with SI Tier mod upgrades? (Since Stone Industries is the best server and is just about to add 2 new tiers on Sept. 12)
Slimypeople48 20 Aug, 2022 @ 8:43am 
Is the 6.5kt max Atmo mass for landing or taking off? i'm at 7kt and want to land on earth like
And does it change when i add the refining module?