Arma 3
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Adaptive HALO Music ( Ultimate Standalone Mod) V3.2
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
1.323 GB
24 Oct, 2020 @ 2:53pm
4 Jul, 2023 @ 8:10am
9 Change Notes ( view )

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Adaptive HALO Music ( Ultimate Standalone Mod) V3.2

In 1 collection by cheif22
Adapive Music Mods Collection
5 items
Description
Hello all and welcome to another installment of my Adaptive music mod packs. This time the Theme is halo and it has more than you think. Over 350 different songs and variations of Halo OST from all the halos 1 thru 4 to make your game play even better.

This mod is designed to be an adaptive experience giving the right music at the right time (as much as ARMA programming goes). You will be able to start out with some low key tracks and then some hyped-up songs when in combat and revert back. Since there is so many different songs in this, expect some randomness in the choices

This mod has been originally created as a map script by Niklas Brettschneider and has been sitting on my hard drive for years. I have made this mod completely independent of any map scripting and will work on any singleplayer or multiplayer scenario.
THIS IS COMPLETELY CLIENT SIDE AND NOT SERVER SIDE PROCESSED.




This mod will give you the following moods:

- Day and night time playsets.
- Fog playset when player enters fog levels over 30% (Set to be like a swamp music like on the one mission start on halo 1 or something erie). If fog is greater than rain, this will play.
- Rain playset when player encounter rain levels over 50%
-Scuba diving playset when player gets lower than 5 meters below water.
- Enter any vehicle and get a non-combat playset for driving.
- Boats, and submarines (I have a limited amount of songs to work with)
- Helicopters (parachutes are following this playset as thats what their vehicle type is.)
- Planes (There might be gun shot detection problems with these causing combat to not trigger.)
- Skydiving playset. (Activates when you fall from 100 meters above any surface)
- Combat playsets for on foot and in vehicles. (So get away songs are a thing if someone is firing at you :O)
-Fog combat on foot is a new combat playset. (I basically set this as a flood attack music. when fog is at or over 30%)





Notes:

- I had to downsample the audio for 1 to reduce the overall file size. 2, hopes to not have any issues from people on the kind of music used and where it came from. All audio is not created by me and is respectfully owned by their composers. I respectfully ask to not resell any of the audio included in this mod.

- This mod does have a server key, I am new to keying my mods, so if it is causing issues report the bugs to me in the bugs section or report to my discord listed below.

- Using this mod for your unit is fully accepted and approved.

- There are cinematic pause sliders, toggles for debug HUD and script toggle within the addon options menu.



Want to follow my progress?

To follow my progress of the mod and what I plan to do, follow my main version of this mod. I do have a blank mod download for you to create your own adaptive music pack which can be found on the mod pages below!

Adaptive Music (Standalone Mod): https://steamproxy.net/sharedfiles/filedetails/?id=2105618121

Create your own Custom Sound pack for yourself or unit!

You can tear apart this mod and create custom music packs. If you want a blank slate, here is a copy that you can download: https://drive.google.com/file/d/1uLye9MpxcDovsMqk1IVrR84md3ZZmpR3/view?usp=sharing

Blank slate mod upload date: 8-6-2023

Video tutorial for template setup: https://www.youtube.com/watch?v=koZn3phjEaQ

Please keep in mind, if you do re-post this. Make sure you read the README file in the download and add the lines to credit the appropriate people and credit this workshop page.



Come join in on the Adaptive music hub discord

https://discord.gg/xaEaB7Q

Thanks to the people for encouraging support with this project!

Please report any bugs to the bugs discussion below!
Popular Discussions View All (1)
2
3 Jul, 2023 @ 2:20pm
Send bugs here
cheif22
21 Comments
cheif22  [author] 7 Sep, 2023 @ 4:45pm 
@grondadonk. Technically yes. If a song is playing by the mod then someone starts a song in zuse, the song played by zuse still plays but when the mod things the mod song is over it will cut to the next song. Now there is transition duration sliders in the addon menus or you can toggle the mod music on or off like shown in the photos on the workshop page
GronkaDonk 7 Sep, 2023 @ 7:57am 
Will using this override and music being played by zeus?
cheif22  [author] 6 Aug, 2023 @ 1:26pm 
I have released an update for the public template today. Documentation has been updated as well.
cheif22  [author] 5 Jul, 2023 @ 4:34pm 
@phsycotater360

Thanks! I intended to make sure this project is completely open for all to use and modify. I'm glad it is making it easy for you to add music to your experiance.
Phsycotater360 5 Jul, 2023 @ 7:43am 
Thank you for posing a blank version so that we can make our own packs, I was just thinking about trying to add custom voices, and sounds, and music for missions I'm working on, but wasn't sure where to start outside of the dev tools to see which one works for sound files, and then try to find the right file type. But this makes it way easier, and I appreciate all the help I can get. Thanks again.
cheif22  [author] 4 Jul, 2023 @ 8:28am 
Hello everyone. Update 3.2 has arrived due to an unseen error with damage detection in vehicles. Thanks Spoonneedle for bringing this to my attention!

If there are any other issues popping up that I am missing. PLEASE LET ME KNOW.

Thanks and enjoy!
cheif22  [author] 21 Dec, 2022 @ 3:15pm 
@amsekay, Flood like music will only play if fog is present when in or out of combat
Amsekay 21 Dec, 2022 @ 1:53am 
Does the Flood music from halo ce plays when we fight the flood?
namenai 10 Dec, 2022 @ 5:28pm 
"Get all the shots within a 69m range" - Nice
cheif22  [author] 1 Sep, 2022 @ 6:32pm 
New update people. Check your Addon options menu now! no more action menu options getting in the way.