Space Engineers

Space Engineers

25 ratings
Deep Space Scanner
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Type: Mod
Mod category: Block, Other
Tags: hud
File Size
Posted
Updated
1.019 MB
23 Oct, 2020 @ 11:45pm
5 Dec, 2020 @ 5:18pm
26 Change Notes ( view )

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Deep Space Scanner

Description
FIND 'EM ALL!!
DIRECTIONAL SCANNER

Introducing block to scan grids hidden deep in space.
Please see short demo video.

All multipliers are configured in the way that grid with 400+m signature should be 100+% scannable at <200km (by large grid scanner). If target is at min range, and the sensor strength is set to 100%, then target signature will be multiplied (x2 by default). This multiplier gradually decreases proportionally to target range and sensor strength, down to x1 when target range == sensor max range.

Player can run only 1 scan cycle at a time and only from controlled grid, i.e. no scan can be initiated by timer/PB. It is possible to add such option yet it's a subject for discussion and server load tests.

Scanner doesn't pierce asteroids and planets, you can hide inside, behind or on the surface (it depends how big your grid is, if it's bounding box sticking out from the astro body's one - you'll be found) ;)
It also consumes a lot of power at full strength, which in turn significantly increases signature of scanner owner.

Signal types
- Weak (signal is below 15%): doesn't show any info, just a presence that someone is within that scanning range. Has a 65% chance to disappear.
- Moderate (below 50%): same as weak, 30% chance to disappear.
- Strong (below 75%): same as moderate + shows grid name and size, 5% chance to disappear.
- Very Strong (below 100%): same as strong, doesn't disappear.
- Located (100%+), shows distance, signature size and allows to create a GPS mark.

signal = distanceRatio * signatureRatio
distanceRatio = 300 / (gridDistance + 100) (which is 200% at 50km, 100% at 200km, 27% at 1000km, 15% at 2000km)
signatureRatio = (signature * signatureMultiplier) ** 0.5 / 20 (which is 50% at 100m signature size, 100% at 400m, 200% at 1600m)

Asteroids scan!
Simply change the scan mode in terminal and you'll be able to figure out asteroid materials. You still have to use Ore Detector to find ore exact location. (set AsteroidScanMaxDistance to 0 in config to disable this)

Configuration
(Roaming\SpaceEngineers\Storage\DeepSpaceScanner.cfg will appear after first run)
All values are for large grid. Small grid ones are derived by multiplying them by 0.2.

<?xml version="1.0" encoding="utf-16"?> <Values xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <RangeLimits> <int>20</int> min scan range, km, large grid <int>10000</int> max scan range, km, large grid </RangeLimits> <PowerLimits> <float>0.05</float> min required power, large grid, MWt <float>100</float> max required power, large grid, MWt </PowerLimits> <ScanAngle>10</ScanAngle> <SignaturePowerMultiplier>1</SignaturePowerMultiplier> 1m signature per 1MWt <SignatureThermalMultiplier>0.01389</SignatureThermalMultiplier> hydrogen thruster, approx 13.8m signature per 1MN <SignaturePcuMultiplier>0.01</SignaturePcuMultiplier> 0.01m per 1PCU <SignatureBlocksMultiplier>0.01</SignatureBlocksMultiplier> 0.01m per 1 block <MaxDistanceDeviation>0.3</MaxDistanceDeviation> +- 30% random max range <MaxSignatureMultiplier>2</MaxSignatureMultiplier> the closer target to you from your scanner maximum range, the higher signature multiplier applied (up to x2). <ScanDuration>5000</ScanDuration> 5 seconds <NotifyWhenScanned>true</NotifyWhenScanned> <SignatureUpdateFrequency>10</SignatureUpdateFrequency> Number of frames between each grid signature update <AsteroidScanMaxDistance>30</AsteroidScanMaxDistance> Distance in km. Set to 0 to disable this feature. <DrawHud>true</DrawHud> Whether to draw signature hud or not </Values>
44 Comments
Maison De Cornusiac 13 Apr, 2022 @ 10:17am 
Is this still operating?
How I wish it did. The concept sounds great and is something you would want to have on an exploring vessel.
Haven 2 Dec, 2021 @ 5:08am 
No matter which vehicle I attach it to the start scan button stays grayed out.

Eventually I set it up in the hotbar but whenever I activated it that way I would get this message.

Player guid doesn't exist
V L A X 18 Oct, 2021 @ 11:43am 
I appear to have a crash involving deep space scanner.

https://pastebin.com/SGmQXvJt

Removing it was a fix.
Felkami 4 Oct, 2021 @ 9:04am 
If I can make a suggestion, add an ability to vary the scan angle. But have wider angles come at a cost in accuracy and distance. This would be helpful for exploration play.
[GE!!!] Vinterbarn 15 Aug, 2021 @ 3:49am 
Sadly the mod doesn't work for me. I don't get enough power available, power stored is always a tenth of the minimum required (after I turned the block off and on again and changed the stregth slider- otherwise there is no powerdraw)
V L A X 7 Aug, 2021 @ 4:26pm 
Donation button where??
V L A X 7 Aug, 2021 @ 4:25pm 
Really is a great, simple mod that does the job well.
lAimBotl 7 Aug, 2021 @ 2:30pm 
surprised this is so unnoticed :o
V L A X 9 Apr, 2021 @ 1:08pm 
absolutely brilliant, this should be more popular imo
n3b  [author] 15 Feb, 2021 @ 11:47am 
Yes I can do that, in fact scanner block is a camera itself, however I need to research how to adjust camera position and properly apply it to the block, and unfortunately I don't have much time for that right now.