Space Engineers
39 คะแนน
NavalAviationPhysics
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Type: Mod
ขนาดไฟล์
โพสต์
อัปเดต
764.625 KB
21 ต.ค. 2020 @ 5: 23pm
20 ก.ย. 2022 @ 9: 32am
53 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Made specifically for Naval Aviation.

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Features

- Custom max speed, based on mass. All aircraft have 75m/s base speed, then additional top speed based on mass
- Custom max turn rate based on mass.
- Helmets open below 15m depth

API

Programmable Blocks can be used to get special properties. These are:

Current depth at the PB - "NavalDepth" property
Max Speed of the grid - "NavalMaxSpeed" property (-1 indicates grid is not an aircraft)

Example: float currentDepth = Me.GetValueFloat("NavalDepth");
9 ความเห็น
SovietFlamiingo 28 พ.ค. 2022 @ 1: 24pm 
I'm making a mod with some Jet Engines, how do I make this mod apply the physics to a grid if a thruster is present on it?
Dpace 11 พ.ค. 2022 @ 9: 05pm 
what is mass limit for 100m/s?
Klime  [ผู้สร้าง] 3 ต.ค. 2021 @ 4: 45am 
Update:
- NavalDepth added as a property for the PB API
Klime  [ผู้สร้าง] 2 ต.ค. 2021 @ 6: 56pm 
Update:
- Mod will now search for "plane" grids on loop
- Physics can be enabled / disabled with "/navalphysics" in chat. Only for offline singleplayer
- PB API added - maximum grid speed can be retrieved with pb.GetValueFloat("NavalMaxSpeed")
Klime  [ผู้สร้าง] 9 ธ.ค. 2020 @ 12: 51pm 
Update:
- Small tweak to make turn rates more forgiving at high velocity
Klime  [ผู้สร้าง] 22 พ.ย. 2020 @ 12: 02pm 
Update:
- Now compatible with Speed mods
Doctor Gray 28 ต.ค. 2020 @ 2: 52pm 
You had me at "Altitude above water"
Klime  [ผู้สร้าง] 24 ต.ค. 2020 @ 5: 50pm 
You are free to reupload this mod with speed / angular speed control removed
Mike Dude 22 ต.ค. 2020 @ 12: 53pm 
Seems similar to Relative Top Speed mod. Can the speed limits be disabled separately from the altitude indicator in this mod?