Space Engineers

Space Engineers

39 ratings
NavalAviationPhysics
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
764.625 KB
21 Oct, 2020 @ 5:23pm
20 Sep, 2022 @ 9:32am
53 Change Notes ( view )

Subscribe to download
NavalAviationPhysics

Description
Made specifically for Naval Aviation.

[serverblend.com]
Get your own high performance SE server from ServerBlend! (Sponsored)


Features

- Custom max speed, based on mass. All aircraft have 75m/s base speed, then additional top speed based on mass
- Custom max turn rate based on mass.
- Helmets open below 15m depth

API

Programmable Blocks can be used to get special properties. These are:

Current depth at the PB - "NavalDepth" property
Max Speed of the grid - "NavalMaxSpeed" property (-1 indicates grid is not an aircraft)

Example: float currentDepth = Me.GetValueFloat("NavalDepth");
9 Comments
SovietFlamiingo 28 May, 2022 @ 1:24pm 
I'm making a mod with some Jet Engines, how do I make this mod apply the physics to a grid if a thruster is present on it?
Dpace 11 May, 2022 @ 9:05pm 
what is mass limit for 100m/s?
Klime  [author] 3 Oct, 2021 @ 4:45am 
Update:
- NavalDepth added as a property for the PB API
Klime  [author] 2 Oct, 2021 @ 6:56pm 
Update:
- Mod will now search for "plane" grids on loop
- Physics can be enabled / disabled with "/navalphysics" in chat. Only for offline singleplayer
- PB API added - maximum grid speed can be retrieved with pb.GetValueFloat("NavalMaxSpeed")
Klime  [author] 9 Dec, 2020 @ 12:51pm 
Update:
- Small tweak to make turn rates more forgiving at high velocity
Klime  [author] 22 Nov, 2020 @ 12:02pm 
Update:
- Now compatible with Speed mods
Doctor Gray 28 Oct, 2020 @ 2:52pm 
You had me at "Altitude above water"
Klime  [author] 24 Oct, 2020 @ 5:50pm 
You are free to reupload this mod with speed / angular speed control removed
Mike Dude 22 Oct, 2020 @ 12:53pm 
Seems similar to Relative Top Speed mod. Can the speed limits be disabled separately from the altitude indicator in this mod?