Arma 3
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Green Screen Tile
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
2.028 KB
17 Oct, 2020 @ 6:52pm
1 Change Note ( view )

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Green Screen Tile

Description
A part of a green screen room. Expandable by copy pasting. (Miller and Eau de Combat not included)
12 Comments
Clam Slamsman 20 Aug, 2022 @ 5:41pm 
is there a way to make it visible when the camera is above water but the greenscreen is under?
7'erra  [author] 27 Jul, 2022 @ 2:23am 
"Floor is not displayed" -@tomiyamasan
Huh something seems to have changed, you have to disable vertical mode (the icon with the slope and arrow) so the tiles dont realign with the ground
tomiyamasan 19 Jul, 2022 @ 5:53am 
Floor is not displayed
7'erra  [author] 14 Mar, 2021 @ 9:30am 
"thanks for this man. you are awesome"
@Nate_The_Cate
:lunar2019piginablanket:
7'erra  [author] 14 Mar, 2021 @ 9:29am 
"could you make a bluesrceen next, helps with the camo stuff that i use?"
@Brainreaction

You can determine the color of the tiles by selecting all of them >> right click >> Attributes >> "Object Specific - Object User Texture (10 m)" >> "Texture #0" and change that to:
#(argb,8,8,3)color(0,0,1,1)

The format of the last four digits is: (RED, GREEN, BLUE, ALPHA), see https://community.bistudio.com/wiki/Procedural_Textures
Nate_The_Cate 14 Feb, 2021 @ 8:37am 
That's 7'erra
@Storm Rider
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

thanks for this man. you are awesome
Brainreaction 2 Dec, 2020 @ 12:28pm 
could you make a bluesrceen next, helps with the camo stuff that i use?
7'erra  [author] 19 Nov, 2020 @ 1:12pm 
Storm Rider 19 Nov, 2020 @ 1:14am 
How to use it?
Taurus (TCGM) 27 Oct, 2020 @ 5:44am 
Very usefull for my Preview screenshots
Thanks!!!
:D