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I finished the armor sets across the game and even the endgame set.
Improvements are being made in a seperate mod still (the one I had to take down multiple times now for heck whatever broke it everytime, I'm still confused tbh, thought I had a fix for it)
Also the Timewarper is getting a "re-visit". What do I mean by that? there is alot of things I still wanna improve on this class, I'm just happy enough how it turned out now.
Expect an improved Timewarper V2 with all the other stuff I'm working on though, in the end, this Timewarper was just a test to see how far I have come in learning GUTS. Now I wanna properly finish the V2 without just changing skills (like the Titans resolve passive, it is basically and simply just shred armor from the berserker lol), but actually create a seperate identity with every skill tree without taking away combining them.
My guess would be it is an UI issue, since the Timewarper works pretty much stand alone from every other mod since each file has a specific tag, for example :"Timewarper" before each affix or filename, so I personally doubt it is interfering in that shape or form. The only mods added are obviously the UI mods like diablo or the cosmetic armory mod, I think these might pose the problem since my own stat mod also has to have priority in the mod load order above my timewarper class to actually show the proper UI.
Anyways, I'm diving back into GUTS to find the problem, since that is not suppose to happen!
Could you describe the problem any further? Maybe another mod is interacting with it? Please do tell!