RimWorld

RimWorld

68 ratings
Combat Extended - Chemical Warfare
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Mod, 1.0, 1.1, 1.2
File Size
Posted
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443.591 KB
15 Oct, 2020 @ 9:20am
7 Nov, 2020 @ 6:26am
3 Change Notes ( view )

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Combat Extended - Chemical Warfare

Description
This mod is a Combat Extended patch for Distman's Gas Trap & Shells. It adds hand grenades and special grenade launcher ammunition that releases the gases from the mod!

Gases available:
TOXIC GAS : A potent nerve agent harmful to most complex forms of organic life.
RAGE GAS : A specialized airbone agent that induces a blind, uncontrollable rage.
TEAR GAS: A specialized airbone agent that attacks the sensitive membranes of the eyes and nose, making it difficult to see or breathe.
SLEEP GAS : A powerful sedative, capable of knocking unconscious anyone exposed to it.
FEAR GAS : A specialized airbone agent that induces an extremely strong feeling of dread and terror.
CORROSIVE GAS : An extremely strong acid, capable of quickly burning flesh and metal alike.
NANOMACHINES : Nanomachines designed to latch onto and wreck havoc on the systems of mechanoids. Ineffective against organic life.
INSECTICIDE GAS : Special aerosol designed to kill insectoids, and only insectoids. It won't work on anything else!

Changes :
-Added 20x49mm, 30x29mm and 40x46mm ammo for each of gas
-Added hand grenades for each type of gas
-Added 60mm mortar shell for toxic, rage, tear, sleep, fear & corrosive gases. Pikemen can use them!
-Enemies will use 81mm gas shells for sieges, except nanomachines & insecticide.
-Added the mercenary chemical grenadier & the scavenger noxxer : those units will use specifically grenade launchers with gas ammo and/or gas grenades. They spawn like any other units in raids!
-Tweaked some cosmetic values & changed some names/descs of Gas Traps & Shells to make it easier to understand

Should be compatible with everything, and should be safe to add with saves games (add, not remove!)

TO-DO LIST:
More ammo types!
Comptability for Vanilla Weapons Expanded - Grenades : grenade belts for each type of gas grenade!
Balance changes, to better fit Combat Extended (need feedback)
More gas types (?)


CREDITS :
The CE Team, for their amazing mod, obviously.
Distman for Gas Trap & Shells.
HarkonG, the creator of Gun Nut Chapter #1 and Chapter #2 for the textures for the Neopup ammo!
Popular Discussions View All (4)
3
5 Aug, 2021 @ 8:40am
Feedback & Ideas
Rosco
2
17 Jun, 2021 @ 2:53am
Some sort of weird thing or bug
Pass_Me_Your_Human_Rights
0
31 Jul, 2021 @ 4:50pm
Corrosive Gas is broken
abroamg
79 Comments
Lozerenni 12 Jul @ 7:37am 
FATHER OF TOXIC GAS AND CHEMICAL WARFARE, HIS DARK CREATION HAS BEEN REVEALED
Verdun 2 Oct, 2023 @ 8:11am 
based
GeneralLeo 5 Feb, 2023 @ 3:56pm 
To anyone still using this mod - if you don't see any icons for some shells, there's a simple fix but you'll have to do it yourselves - In the mod folder, under textures/things/ammo/mortar you'll find some .png files of the mortar rounds. If you want to actually see these .png files ingame, then you'll have to create a folder for each one of them, named exactly as the .png is named, and drop the .png inside that folder. https://imgur.com/a/cZVZAlZ Check out this album to see how I've done mine :)
questionable 10 Oct, 2022 @ 5:14am 
dont use this for 1.3, ce devs patched original gas traps and shells mod for 1.3
PlutoMayhem 16 Sep, 2022 @ 9:39pm 
@snailfucker¹⁶ "Well that guide wont stop me because I can't read!"
SENPAI!! 17 Jul, 2022 @ 1:45pm 
Хенде хох))
Brumes Wolf 5 Jul, 2022 @ 4:50am 
Using this mod with version 1.3 causes issues where the trade screen will bug out, seemingly because of a missing item or icon, outside of that it seems to work though I wouldn't recommend it.
snailfucker¹⁸ 28 Mar, 2022 @ 12:21pm 
The Geneva Convention isn't a suggestion, It's a guide on what to do.
marcina15 12 Mar, 2022 @ 5:15am 
geneva suggestion hahaha this joke isnt funee anymore
Ms_rain 4 Dec, 2021 @ 8:32pm 
Please update!!!!