XCOM 2
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[WOTC] Shredstorm Cannon Build Fix
   
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14 Oct, 2020 @ 10:27am
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[WOTC] Shredstorm Cannon Build Fix

Description
OVERVIEW
Shredstorm Cannon takes a certain amount of time to build due to a typo from Firaxis. This mod fixes that.

In vanilla, you cannot build this item so the bug has no ill-effect. However, this fix is useful if you use mods that make Shredstorm Cannon buildable.
18 Comments
ПΛПО Dragoon 26 May @ 6:26am 
I know it's late, but I just want to say thank you for this mod when you made it.
Iridar 27 Feb @ 4:03am 
@everyone
This mod was integrated into X2WOTCCommunityHighlander starting with the version 1.27.1, so if you're using the Highlander, you can safely unsubscribe from this mod.
deli7007 25 Sep, 2023 @ 10:19pm 
can work with LWOTC ?
Old Man Jenkins 17 Jul, 2023 @ 10:19am 
Thank god the modders of the world have enough love for this game and their fellow man to make so many great mods. Base game isn't bad, but I feel like pretty much everyone plays with 200+ mods for good reason. Lots of little (and big) things that really should have been addressed by the devs who were like "just slap a bumper sticker on it and compile the bastard".
Hatsune Marineku 22 Nov, 2022 @ 4:19pm 
Firaxis really said "fuck it" with some of the code in this game lmao
Dęąth Viper 23 Oct, 2022 @ 4:00pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
[CN]突击队队员 14 Jan, 2022 @ 1:58am 
can work with LWOTC ?
CrazyMalk 19 Dec, 2020 @ 4:55am 
When I see this kind of nonsense dumbness in a big game's code, I feel better about all the dumbness I've done in my own code before lmao
TheDuke37 3 Dec, 2020 @ 3:46pm 
@hotl3looded
ah, thank you
Hotl3looded  [author] 3 Dec, 2020 @ 3:32pm 
@TheDukeXD No its the opposite.

All items in Engineering Bay take 0 time to build meaning they are instant build.

In the code, the devs first set it to 0 which is good. But then, in the line below, they mistakenly added another value to the time to build. This second value overrides the first one.

With this mod, I override the PointToComplete value to make it 0 again.