RimWorld

RimWorld

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Pacifist Traits
   
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Mod, 1.0, 1.1, 1.2
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13 Oct, 2020 @ 8:17pm
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Pacifist Traits

Description
This is a mod inspired by request of someone on the Ludeon forums. This mod adds in two new Pacifist traits, reworked so that they have both positive and negative traits.

The Pacifists refuse to do violent work, including shooting, melee, and hunting.

Pacifist - Medic

PAWN has been hurt by the harsh realities of this world, but she has decided to do something about it by becoming a medic and refusing violence under any circumstances. It's respectable, if dangerous on the Rim. No wonder PAWN is a bit neurotic.

PAWN has an initial +4 skill bonus to doctoring, with increased medical tend offset and a slight social bonus. PAWN is more likely to have mental breakdowns (8%).

Pacifist - Scientist

PAWN has been hurt by the harsh realities of this world, and prefers to spend his days alone researching. It's a bit obsessive. No wonder PAWN is so bad with people.


Pacifist (Scientist) has an initial +4 skill bonus to intellectual, with a -2 to social and terrible social interaction skills. However, his base research speed is 140% compared to normal.

4 Comments
teenytinyneigh 19 May, 2021 @ 1:38pm 
I don't know if you plan on it but it'd be cool if you ever added more pacifist and maybe anti pacifist traits! I think it'd make the rim more interesting
BlueTressym 22 Oct, 2020 @ 6:05pm 
@Caramel Maid lots of traits are acquired rather than inherent. Pacifism is clearly one of those.
ASMR gaming 14 Oct, 2020 @ 1:30am 
and doctors have amoung some of the worst issues with chemical dependencies, suicide and burnout. Seems reasonable to me
DisKorruptd 13 Oct, 2020 @ 10:04pm 
Shouldnt the medic be LESS likely to have mental breakdowns? doctors regularly pull 24 hour shifts IRL