RimWorld

RimWorld

423 ratings
Cybranian - Diseases+
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.435 MB
13 Oct, 2020 @ 6:05am
18 Aug @ 10:55pm
96 Change Notes ( view )

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Cybranian - Diseases+

In 1 collection by Cybranian
RimWorld+
35 items
Description


[ko-fi.com]
[boosty.to]


About
This mod will significantly expand the list of diseases and add unique mechanics. Some diseases can cause complications and other diseases.






Basic mechanics
The diseases from my mod will occur with aging, and also as accompanying diseases for more serious diseases.
For example, pneumonia will cause attacks of pneumothorax and pulmonary edema.


Welcome to Settings





Original Russian translation
Original English translation




Compatibility Info
- Need start new game: No
- Mod can be deleted in midgame: Yes
- DLC required: No
- CE compatibility: Yes

Incompatibility Info
Not found




[discord.gg]
472 Comments
V.O.I.D. Advisor L22B 17 Oct @ 3:17am 
@GonDragon yes it does. It happens if someone's depression gets really high.
V.O.I.D. Advisor L22B 17 Oct @ 3:14am 
how to cure depression?
Kaneki's Sk1dmark 16 Oct @ 10:23am 
@GonDragon It's likely vanilla expanded - Insanity. If you're not running that, then its likely something else because it's not this mod as far as I know
rhyndo 25 Sep @ 5:13pm 
@GonDragon im guessing that's depression or maybe depressive syndrome, disable it in the mod options
GonDragon 22 Sep @ 8:31pm 
Does this mod add a suicidal mental breakdown? Why? What does that have to do with diseases? Is there any way to turn it off? Why isn’t this mentioned in the description? I wanted more diseases to treat in my hospital... but instead, I got patched-up prisoners killing themselves before I can release them. It's not funny.
Dustyboy 27 Aug @ 11:55am 
There's a bug in dev mode. When I open the hediff tab I can only see a part of the diseases/hediffs/whatever's list and the it just interrupts. I also have other mods installed but the problem started when I downloaded this mod
DiorSavage💴 21 Aug @ 7:46pm 
any chance you could add smallpox?
KDHD 14 Aug @ 1:43am 
@Cantaloupe The Clown thats not true, like 10% of americans can probably afford insulin
Lasanga boy 24 Jul @ 11:16am 
Quick question, do diseases like diabetes go away if kept at 0.1% severity long enough?
Kopp 18 Jul @ 6:37pm 
@Cybranian
Any chance the storyteller incident to give diseases (e.g. flu) does not consider your incidents?
I saw you are adding incidentDef.diseaseBiomeRecords by code, but I didnt saw any of the incidentDefs having "DefModExtension_DiseaseAutoPatch".
When I do 'biomeDef.CommonalityOfDisease(incidentDef)' I get 0 for all your incidents that should start a disease event.
I also tried to let it happen naturally, my colonists got infected by all vanilla diseases, but never by otitis or commonCold or smth...
Only tried the 1.6 version.
Greetings!