Stormworks: Build and Rescue

Stormworks: Build and Rescue

25 ratings
SBS LADYBIRD Class Sky Crane, Mk.I - "Lulu", Challenger Edition
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.696 MB
9 Oct, 2020 @ 1:29pm
10 Oct, 2020 @ 7:48pm
3 Change Notes ( view )

Subscribe to download
SBS LADYBIRD Class Sky Crane, Mk.I - "Lulu", Challenger Edition

In 1 collection by ElfBossHogg
Stormworks - SBS (SeaBoss Systems) - Vehicle Collection
57 items
Description
SeaBoss Systems (SBS) LADYBIRD Class Sky Crane Mk.I, Nickname: "Lulu"

Created for MrNJersey Cargo Lifter Challenge: LINK->https://www.youtube.com/watch?v=9m7MTCrUYI4

The "Lulu" is the first helicopter from the new SBS LADYBIRD Class Sky Crane line. She is a light Cargo Container hauler built for fuel efficiency and lifting power to maximize your logistical profit margin.

Packing two large diesel engines while under load (singe ISO Container) she is capable of speeds up to 58 m/s (201 km/h, 125 mph, 109 knots) with a diesel burn rate of ~1600L/100km. With a tank capacity of 4.5k L+ she can easily make it to the Arctic with fuel to spare. When not under load her burn rate approaches ~900L/100km.

Flight operations is built for 1 person with a rotating seat that can either point front for Main Flight Ops or Rear for Crane Ops. In Main Flight you will full access to the Autopilot configuration settings and manual control over the Pusher Motor to get maximum speed. In Crane Ops mode you will still be able to fly but the controls have all been dampened to allow for more precise manuevering when working with a load. Additionally controls will be reversed so that directional control is dependent upon the direction of the seat. NOTE: While in AP when you flip from Main to Crane it will not disrupt the program and switch off the Pusher Motor. In normal operations turning the seat will stop the Pusher and only allow for normal controls.

The "Lulu" Engines and Avionics systems works in one of three modes:

- GROUND IDLE (GND on HUD) - when they system is set to Ground Idle (default on turn on the Engines) the rotor will be disconnected and the power will be directed to the Electrical Generators only

- NORMAL FLIGHT (FLT on HUD) - when in FLT mode the Rotors will be engaged and the system will be set with an RPS profile for unloaded flight

- LOAD FLIGHT MODE (LOD on HUD) - LOAD mode is automatically engaged when the system detects a container attached to the rack and FLT mode is active. Additionally it can now be Manual set using a button in the Engine Control Panel (useful for if you want to attached loads with Ropes). It will ramp up the RPS request to then engines and set the gear ratios for more power for carry a heavy load.

For ground operations the WHEELED LEGS can be deployed (controls in Port side Upper Panel) to present electically powered wheels that can be steered and driven like a small cargo shunter. The deployed legs will give you enough room to manuever around and over standard containers.

In the air the CARRY RACK is controlled from the Pilot's Seat (either facing MAIN FLIGHT or CRANE) and can be deployed to pick up a standard ISO container. Future considerations may include other features on the RACK. Button 4 will lower the rack and disconnect it from it's securing latches. Button 3 will raise it, Raise it to the top again to automatically engage the security latches. Button 5 will turn on and off the Electrical connectors in order to attach to the containers.

ADDITIONAL FEATURES:
- AUTO PILOT and ALTITUDE HOLD SYSTEMS - to use the AP simple plug in the GPS locations in to the Keyboard in the ceiling, the destination Altitude in to the small keypad and press the AP Start/Stop button just to front left of the pilot seat. The system will do the rest by plotting a progressive path to the destination point. When the WP is reached (10m) it will come to a complete stop and engage the ALTITUDE HOLD system. With the ALTITUDE HOLD system when you click the button to start it will set the hold altitude to the height the system was engaged at. After that you can press the UP and DOWN arrow buttons to increase and decrease the requested Altitude to Hold.
- Dual Band Radio (Single Channel or Dual Channel modes)
- Medical Gear, Binocs, Night Vision Binocs, Radio, Flashlight and Repair equipment compartments.
- Emergency Beacon system (single button in roof)

Getting in to the air...
1. Enter the Pilot Cabin
2. In the Front lower left panel: turn on both the HUD and AVIONICS/SYSTEMS panel
3. In the ceiling panel in the middle: flip the switch to turn on the engines and press the up arrow to put "Lulu" in to Flight mode
4. Wait for the rotors to spin up to full power (you will see a ** LOW RPS ** message on the HUD and the ROTORS ENGAGED indicator will flash and eventually go solid).
5. Take control...

UP/DOWN arrow keys for Collective, LEFT/RIGHT for Yaw, A/D for Roll and W/S for pitch. Button 1 will increase the throttle request to the pusher engine and Button 2 will Decrease it. NOTE: "Lulu" is configured to automatically pitch forward at an optimum angle to allow the Push Motor to get maximum speed but maintain the same altitude.

Workshop Creations used in build:
3D MAP
https://steamproxy.net/sharedfiles/filedetails/?id=1799889445

COMPACT EMERGENCY LIGHTS
https://steamproxy.net/sharedfiles/filedetails/?id=1605429167

COMPASS BAND WITH TARGET INDICATOR
https://steamproxy.net/sharedfiles/filedetails/?id=1748507638

CONSUMPTION 1x1 by krimwand
https://steamproxy.net/sharedfiles/filedetails/?id=2037028237

TT GYRO Version 2
https://steamproxy.net/sharedfiles/filedetails/?id=1606910218
22 Comments
Sharp777 26 Jun, 2023 @ 9:45am 
Thank you for this creation. Very easy to fly and load containers, am loving it... brilliant for career mode.
ElfBossHogg  [author] 4 Feb, 2021 @ 10:12am 
Thanks for your comments, -Bishop-. The current AP works by pointing the nose at the WP and moving forward. Previously when wind had little effect on the craft direction it wasn't a problem. I have a plan in the future in building an AP that takes the wind in to effect and calculates a necessary vector to get you to defined WP.
[-Bishop-] 4 Feb, 2021 @ 6:02am 
Oh now I understand it. It makes complete sense ang Im sure thats what has been happening.

Before I fiddle with the settings, does it matter if the nose points forward / towards the WP? Sounds silly, but I just need to understand the mechanics.

Again, great work on this.
ElfBossHogg  [author] 2 Feb, 2021 @ 9:09am 
There is a Property Value that can be set on the AP FbW Microcontroller located under the Main Rotor. The Setting "Bearing Delta for Max AP Speed" identifies the +/- range in degrees that are required for the pusher throttle to be automatically set to full. Currently it's set to +/- 5'. After 5' the Max Throttle will scale based on a formula that applies a dampening multiplier which increases the more the nose is pointed away from the WP. If you want to allow for a great range of max throttle you can make that property larger all the way up to 180'.
ElfBossHogg  [author] 2 Feb, 2021 @ 9:03am 
Hi -Bishop-. For the AP the system adjusts the throttle of the Pusher Motor depending upon the relative angle the craft is with regards to the WP. This is to minimize the amount of off-course movement that would occur until you are actually pointing in the right direction. It may also be effected by a heavy wind pushing your nose off course or a load that is moving about if it is slung only by cables .


[-Bishop-] 2 Feb, 2021 @ 1:02am 
Hi. Good response, much appreciated.

After I said I figured it out, i hadn't.... Sometimes, the AP will just max speed at about 20ms. I can't figure out why. I'm now down to monitoring weather conditions, changing Waypoints etc. Sometimes the AP goes 100% throttle and 50+ ms with no issues. Sometimes not...

It's and incredible creation, not gonna lie, but this AP is getting me down.
ElfBossHogg  [author] 1 Feb, 2021 @ 11:18am 
In terms of speed. On AP it should automatically kick in to full pusher motor throttle which will get it in to the 50+ m/s range. When you run the Lulu in non-AP mode the speed is dictated by both your pitch angle and the throttle power you specific for the "Pusher Engine" (ducted fans pushing rearward). In AP that's all automatic, outside of AP it's all manual (1 to increase pusher throttle, 2 to decrease it).
ElfBossHogg  [author] 1 Feb, 2021 @ 11:09am 
Hi -Bishop-. Thanks for your comments. :) In regards to speed it's currently posted in m/s. Most of my "off-water" creations are denoted that way (metric) outside of items built for specific community challenges. Boats I'll typically note as knots.
[-Bishop-] 31 Jan, 2021 @ 2:19pm 
Nevermind, i figured it out. Before you engage AP, you need to manually set the throttle to max. Im sure you are saying it here above, I just misinterpreted it.

GREAT GREAT flying machine though. Well done.
[-Bishop-] 31 Jan, 2021 @ 11:26am 
Great chopper XD

Just, I can't seem to be able to fly this thing. When AP is enabled in flight mode, (empty - no load) the throttle hovers at 23% and 'SPD' shows 23 the whole time.

Is the SPD speed? Which is 23m/s or kts? Can't get it to go to 53m/s. Can't override the throttle either...

Am i just dumb?