Crusader Kings III

Crusader Kings III

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Easier Realm Management
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1.710 MB
8 Oct, 2020 @ 7:00am
15 Jul, 2021 @ 1:52am
13 Change Notes ( view )

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Easier Realm Management

Description
Features
  • The ability for councilors to automatically move on to other counties that are valid for their tasks.
  • Adds decisions to assign councilors to perform certain task without having to find valid targets.
  • The ability to toggle on or off, automatically moving on to other valid counties.
  • The ability to toggle on or off, letters sent by the councilors when they complete certain tasks.
Current Effected Tasks include:
  • Convert Faith in County
  • Promote Culture
  • Increase Control in County
  • Develop County

Planned Features

See the GitHub Issues [github.com], for issues marked with "Enhancement" label. Issues marked with "Enhancement" also tend to have another label, indicating for which version of the mod, I am planning to have that feature implemented in.

Other Noticeable Labels

Some issues might be marked with a "Suggestion" label, in which case I would love to get input on, if others would like that change. The "Suggestion" label, is both for feature suggestions, that I haven't accepted yet, and for Suggested code changes, to improve the mod in general.

Another important label is the "Question" label. This label I will add to issues involving questions by either me or others, about some potential suggestion. Much like the "Suggestion" label, this label invites to conversation, centered on the question asked, and again I would love any input from others.

Supported languages
English - By BlueishTigerDK (Steam) / andr9528 (GitHub)
Korean - By fuzzypurge (Steam) / fuzzypurge (GitHub)
French - By dodoz371 (GitHub)
Russian - By vlsergey (GitHub)
German - By Illusive (Steam) / Ic-h (GitHub)
Chinese - By Juijote (Steam/Github)

Want my mod to support your language?

If that is the case, then follow this short list, and add the missing translations.
  1. Fork the GitHub Repository [github.com].
  2. Make the necessary localization files and translations in your fork.
  3. Create a issue or write a comment to an existing issue on my issue page, stating which language you have made support for.

For this to work, CK3 has to support the language, so do keep that in mind.

Incompatibility
  • Due to how it is coded, any mod that changes the Convert Faith Task, will be incompatibility, without a patch.
  • Due to how it is coded, any mod that changes the Promote Culture Task, will be incompatibility, without a patch.
  • Due to how it is coded, any mod that changes the Increase Control Task, will be incompatibility, without a patch.
  • Due to how it is coded, any mod that changes the Develop County Task, will be incompatibility, without a patch.

In general look for section marked with "# Modified by Easier-Realm-Management". I place this comment above code I have added to vanilla overwritten files. This comment should help anybody who wish to make a patch between my mod and any other.

Ironman

Due to the changes mentioned above, it is likely that the mod does not support Ironman mode. The changes are small, in comparison to other mods, and doesn't alter the final result of the tasks, so in theory Ironman mode should work, but I am not 100% sure.

Issues/Bugs

If you encounter a bug/issue with my mod, check that you do not have something else installed, that the mod is incompatible with. If you still have problems after this, then create an issue on the GitHub issue page [github.com]. You can also write a comment on the steam workshop page, but it is more likely I will respond, if it is on a GitHub issue.

Please avoid writing lengthy bug reports in the comments of the Workshop page - take these to the GitHub issue page mentioned above!

Credits

Many thanks to null#7817 on Discord for assistance with finding solutions to many problem.
Many thanks to fuzzypurge (Steam/GitHub) for Korean translation.
Many thanks to dodoz371 (GitHub) for French translation.
Many thanks to vlsergey (GitHub) for Russian translation.
Many thanks to Ic-h (GitHub) / Illusive (Steam) for German translation.
Many thanks to Juijote (Steam/Github) for Chinese translation.

Versions

At the moment I am working toward any issues marked with "V1.1.0 on the GitHub issue page [github.com].

V1.0.7

- Added Changes made in Northern Lords DLC to the mod. (Thanks Morven for mentioning it!). Unsure if this makes the mod incompatible with non-dlc players!
- Compressed Decisions into one, which then forks out to the current 3 ones, and so on.
- Updated Supported game version to 1.4.*

Notice: I haven't verified if anything major has changed in the games code. As such, do mention any abnormalities that occur.

For older changes to the mod, go to the GitHub Wiki [github.com], where they are listed, from newest to oldest.

Donations

Fell free to donate to me using the below PayPal donation button.
Donations is not meant to incentivize my continued development, but as a general token of appreciation for the mod i have developed.

[www.paypal.com]
117 Comments
Taken For Granite 7 Mar @ 7:50am 
Do not use with current Plague patch! Makes your marshall not increase county control. :( Works on pretty much all previous patches though~
Asylum_Seeker 28 Dec, 2023 @ 8:22am 
update
Bjørn 19 Jul, 2023 @ 8:24pm 
This should be part of the base game.
Nonagon 4 Jun, 2022 @ 6:37am 
please update :)
LuvianQ 7 Apr, 2022 @ 9:08am 
I wish it were possible to command your Spymasters to automatically initiate Witch conversion schemes against your dynasty members, just like how you can currently assign your marshal to move to the next county that's not under complete control. It's such a pain to be manually converting them one by one when you have a large dynasty... and as an additional kick in the nether regions, all of the progress made towards founding the Witch Coven may be gone if your ruler dies so you will have to start all over, which is literally just happened to me. Ugh!

If anyone out there knows how to do add this or can direct me in the right location to learn and do it myself I'd really appreciate it.
MrFunEGUY 18 Feb, 2022 @ 5:50pm 
I've made a patch to get this working in 1.5:

https://steamproxy.net/sharedfiles/filedetails/?id=2757746699
hentaimaster7 14 Feb, 2022 @ 1:46pm 
Very astute, Max Rock
Max Rock 12 Feb, 2022 @ 8:45pm 
it is no work
桐槿 12 Feb, 2022 @ 3:36am 
Save us with an update, plz