Kenshi
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Rusted House(s)
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108.329 MB
3 Oct, 2020 @ 5:39am
8 Oct, 2020 @ 5:49am
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Rusted House(s)

Description
Adds the first of several new houses I'm working on.

-Added to Research under 'Rust Box Theory'
-Can place furniture hard against the wall for much better use of the space.

Things missing that will be added in future;

-No 'Destroyed' mesh yet
-No Extras, Doors, pipes, turning gears, all things to make it pretty.

As a side note I will probably paint in a few bloody hand prints later, These buildings will likely make up the 'nest' I have planned for the Parasite/Alive? mod.

Let me know if there are any bugs/issues.

If you like this mod and would like to show your support or see some behind the scenes dev work you can follow me on Patreon;
https://www.patreon.com/DEMONEYE

UPDATES;
8/10/20
Added Feudal Bio-Dome skin (Blue).

8/10/20
Minor texture change to the Rust Dome Floor,

8/10/20
Added 'Rusty Dome' - basically a thunder dome. The reskin will be Bio-Dome - I'll scale up the model size and set it up for self sustained living.

7/10/20
Fixed the issue with the shrine.
Let me start by saying, I dont know exactly what went derp but I think I can guess probably. The fix was purging the entire shrine model from the mod and adding it again with slightly different collision mesh. Turning it off and back on seems to have fixed it but this will probably mean a save import since the original in game building has been deleted. Kenshi does not like changing the collision mesh after it has been used in game, even deleting the .bin files was not enough in this case so a full purge was the only way to reset it.

6/10/20
Added Feudal Shrine Texture. The weird bug with the shrine is still unresolved.

6/10/20
Added 'Rust Shrine'
-> This building is to test windows and size vs placement issuses. The model may possibly change in future at which point I will probably add a variant.

-> There is a weird bug that causes the mouse to click the external of the building while inside it. I'll try and figure out why its derping out and fix it when I add the Feudal Texture. But you can still move around inside if you click through the door.

5/10/20
Added a temp door for testing door mechanics and gameplay. Will probably improve the door graphic sooner or later. Please let me know if you have issuse with the doors.

5/10/20
-Added 'Feudal Japan' texture variants.

4/10/20
- Added 'Rusty House Large' - two storey with almost twices the floor space of a stormhouse on each floor.
- Changed Name form 'Rusty Home' to 'Rusty House'
- Slight texture Adjustments.
42 Comments
Colonel Grizzly 6 Feb, 2022 @ 6:16pm 
is the mod still good to use ?
Amok Harvest 13 Sep, 2021 @ 12:17pm 
Thanks appreciated :-)
four_feet_magic_monkey  [author] 13 Sep, 2021 @ 12:01pm 
@Amok Harvest - These models (and any other Kenshi mod assets I've made) are free to use by anyone in any Kenshi mod as long as credit is given.
Amok Harvest 12 Sep, 2021 @ 11:54pm 
Hey four_feet_magic_monkey - I'm the author of Kenshi Odyssey and I've been playtesting your assets. I'm contacting you because I've finally found a place where they work out really well on the map redesigns, and I'd like to include these buildings in the final release of this overhaul. All credit is given to authors, and I'm happy to work with you to ensure you get properly recognized for your work.

You can check out the project here.

https://www.facebook.com/kenshiodyssey/

If you have any questions at all or want to chat, hit me up on Discord. AmokHarvest#4416
Draco 30 May, 2021 @ 1:54am 
Mod total buggy, Häuser werden nicht gebaut,
Zerg_115 16 Apr, 2021 @ 7:26am 
four_feet_magic_monkey - Thanks!
four_feet_magic_monkey  [author] 14 Apr, 2021 @ 11:11am 
@Zerg_115 the Feudal theme dome 'skin' is added as a new building (the one with the blue geo dome) it uses the same model as the rusty dome with a different texture. Each of the rusty buildings has a Feudal counterpart which is effectively just a new skin but added as a new building in the build menu. I cant actually remember where I added it in the craft menu you may have to place it in free build.
Zerg_115 11 Apr, 2021 @ 5:19am 
Dear Author, this MOD. In the last update, you write that you added a new skin for the Added Feudal Bio-Dome, I downloaded your mod, but the skin of this house is only rusty. What is the problem? P.S. Sorry for my English. I wrote it using GOOGLE.
Wertologist 27 Jan, 2021 @ 10:30pm 
There seems to be a pathing glitch with both versions of the shrine. Nobody can enter the door. They can go up the stairs, but they can't walk through the door. Tried replacing the building and moving it, but no luck. That building just doesn't work properly. You can go on the outside of it, but just not in
Rusted Cake 20 Jan, 2021 @ 9:10am 
@four_feet_magic_monkey The issue is not unique to your mod & is likely a flaw with Kenshi or the modding community's understanding of how structures work.
I have had the same complication as theRejected7 in the past, but with some specific structures from other mods. 1 of the structures used to not have this issue.
I too don't know what causes it.
Said issue does seem to be rare but when it occurs it can be save ruining.
(Lost a entire cannibal play through to it once.)
Best advice is if using mod related structures, have more than 1 save ready.
This way when building of any modded structures is complete you can have a backup in case the base results in crashing.
Do note a base that has modded structures could cause crashing if the zone it is in is loaded at any point. (Likely something to do with loading said structures into the world.)