VTOL VR

VTOL VR

920 ratings
The Dusk Cell
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Category: Campaigns
Vehicle: Any Vehicle, F-45A
File Size
Posted
Updated
10.111 MB
30 Sep, 2020 @ 6:55pm
11 Jan, 2021 @ 2:46pm
9 Change Notes ( view )

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The Dusk Cell

Description
This special cell has chosen you as their pilot.

A 6 missions campaign on the Kushima archipelago

Difficulty: Medium


by L etranger
52 Comments
Tobias7447 2 Jun @ 6:15pm 
Awesome Job!
I like the way you tell the story in the game. And I like the fact you used a oil platform as a base of operation. Also, the choice in Misson 5 is great. And even you just flight from A to B in Mission 6, the feeling of closure combined with the music is great!
This campaign feels very fresh in comparison to the others.
Thank for making this!
mentos120 4 Oct, 2023 @ 2:51pm 
One of the best F45 campaigns I played, very nice story and combat. Only things I didn't like is enemies spawning in after getting close or after a set event. Other than that, I hope you make the P2.
Kezza 29 Jun, 2023 @ 5:18am 
2) And on the fourth mission when you locate Liz's transport, it's the same idea; as soon as you ping the vehicle with EOTS, the Kestrel makes a beeline for it and it's total RNG whether it gets shot down by MANPADs, but more often than not it does. The workaround was eliminating the MANPADs before pinging the vehicle so the Kestrel doesn't try to land, but feels like clearing the LZ should be an objective requirement first.

Besides that, appreciate your good work! Campaigns like these keep the game fresh
Kezza 29 Jun, 2023 @ 5:18am 
Excellent content, yet another workshop campaign that puts the vanilla to shame.

Only gripes is whenever the Kestrel is concerned:

1) On the third mission when it's going in to land, more often than not it gets shot down immediately as the MANPADs spawn in with the 'destroy boats' objective; you have no warning and little chance to deal with them until you know where they spawn and are lined up ready to take them out in the small window before they get a lock on the Kestrel - perhaps have them already spawned on approach to the island so you can take them out alongside the AA?
Kyleapril32 16 Oct, 2022 @ 10:14pm 
Playing through this was awesome. Not too long of missions, good story. I can't wait to see more from you! :ac7wing:
I quick-saved after triggering destroy boats *on miss 3? the landing party one?* and the escort def crashed and burned 3 times before I got lucky lol, still, the rest was great.
L etranger  [author] 9 Sep, 2022 @ 3:56pm 
@Bro, I have some idea for Part II, I'm waiting for the new mission editor features, they will simply stuff.
Bro help please 9 Sep, 2022 @ 11:40am 
can we have a sequel for this mission that ending really hits hard :Noa_Altdeus:
Stark Raving Mad 4 Jul, 2022 @ 7:31am 
Great campaign. The voiceacting is a tad off bit that's nothing compared to the quality of the missions. The RP is great and you feel part of an underground PMC group
boarnoah 30 Apr, 2022 @ 8:45pm 
Excellent work, it was a great mix of targets & objectives while also telling a great story.
Looking forward to your projects!
L etranger  [author] 23 Jan, 2022 @ 6:35pm 
@Dendikill121 it should be fixed in 1.3.4 :

v1.3.4p4
General
- Fixed: player vehicle would be stuck if spawning on oil platform