RimWorld

RimWorld

328 ratings
Fell Tribes
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.162 MB
29 Sep, 2020 @ 7:01pm
24 Dec, 2022 @ 8:20pm
14 Change Notes ( view )

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Fell Tribes

In 1 collection by OttersHoldHands
My Fav Mods
9 items
Description
The Fell Tribes


Works with 1.4 and Biotech


Fell species: Serval, Wolf, Fox, Bear, Lynx

Glitterworlders are insensitive and cruel. They view those tribes stranded on the Rimworlds as inferior, and can easily use and kidnap them. As such they have taken many tribals from their homes and have conducted experiments against nature. They didn't even name the creations, simply referring to them as "animalistic slaves" and "abominations"

But that was before they rebelled. There were too many for them to handle and so shoved the slaves into a damaged ship. The Glitterworlders abandoned the low orbiting ship, just hoping to get rid of their rebellious creation. But they live. They gave themselves a name; they are Fell now. They have fallen, but they have survived, and now they rise.

Vanilla Friendly race

Differences from vanilla pawns:
     
  • Claw and bite melee attacks
     
  • They have above avg movement speed (4.6-5.0)
     
  • Disallowed traits (Xenophobe, Misandrist, Misogynist)
     
  • Disallowed thoughts (Naked)

Art created by @blackBerryTea2  
Coded by Otterholdhands 

Special thanks to KompadT & sumghai for use of his race as a template along with Syrchalis, Ogliss, Gouda quiche, Onyxae, Donald and the many testers and helpful people!

Contact us at:
https://discord.gg/CFam45g




182 Comments
Bounce 4 Jun @ 4:36pm 
Great news! Thank you for continuing to keep your mods going!
[wtp] Rune 21 May @ 9:08am 
Glad this gem will be updated
OttersHoldHands  [author] 21 May @ 2:35am 
I just updated Dragons Descent so the next mods ill be updating will be the race mods I have.
Alexkittly 20 May @ 6:45am 
please updat, this is my favorite race mod
Nickky 22 Apr @ 4:35am 
Will this be updated to 1.5 version?
Pauelus 11 Apr @ 10:32am 
a 1.5 version would be nice
Bubbleberry  [author] 19 Jul, 2023 @ 11:55am 
Thanks Otter for maintaing the Mod <3
Zanklev™ 11 Apr, 2023 @ 12:41am 
I would love to see these made into xenotypes without the alien humanoid races requirement
your local Pol 2 Jan, 2023 @ 4:40am 
mutants
Alexander 31 Dec, 2022 @ 7:55am 
Out of curiosity, would it be possible to make the Fell into their own Xenotype? Therefore able to, say, replace humans for specific playthroughs?