Crusader Kings III

Crusader Kings III

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Basic Nessassities - Happy Heraldry
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2020년 9월 29일 오전 9시 53분
2024년 10월 2일 오전 8시 28분
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Basic Nessassities - Happy Heraldry

Princess Stabbity님의 1 모음집
Team Nessassity - Crusader Kings 3
아이템 2개
설명
QUARTERING BE GONE!
Are you bothered by the cruel and unusual violence that the game inflicts upon your dynasty's Coat of Arms when someone forms a cadet branch?
Do you squint really hard when you see a massive inconsistency between pre-made houses and gameplay-generated ones?
Does the application of Euro-centric heraldic conventions across the entire world keep you up at night?

If the answer to any of the above is "yes"... then you put a lot more reasoning into it than I did!

I just wanted my CoA to be pretty! ┐( ̄ヮ ̄)┌

FEATURES
  • A set of Game Rules that allow you to decide how Cadet Branches generate their Coats of Arms. They can be inherited from the House Head's capital barony, they can keep the Dynastic crest, or they can generate a random design appropriate for the House Head's culture and religion (at least in game terms, don't get me started on how historical CoAs even are in many parts of the world in the first place)
  • An optional Game Rule that imposes an additional Level of Fame requirement on the creation of Cadet Branches. All credit to Neutrino! This is the exact same rule as the one included in More Game Rules.

COMPATIBILITY
  • This mod modifies the following vanilla Scripted Effects: found_cadet_house_decision_effect
  • This mod modifies the following vanilla Decision: create_cadet_branch_decision
  • As such, it is unlikely to be compatible with most mods that try to rebalance/restrict it.
  • HOWEVER, this mod does feature in-built compatibility with More Game Rules IF you place it after MGR in your load order
  • Incompatible with Ironman achievements

REQUIREMENTS
  • Crusader Kings 3, version 1.12.2.1+

RECOMMENDATIONS
Be sure to check out other mods by Team Nessassity!

If you are interested in our ongoing development, I occasionally post news on Discord[discord.com] and Patreon[www.patreon.com]!

Credits
  • Crusader Kings 3™
    Paradox Interactive
  • Team Nessassity:
    Princess Stabbity, Nessa & Teneb Kel
  • Others:
    Neutrino for the Cadet Branch Game Rule
댓글 115
SalahadDin 6시간 전 
I love this mod so much. Could the you update it to version 1.18?
nicedud1 7시간 전 
are you sure that quartering doesnt exist anymore?
Princess Stabbity  [작성자] 2025년 10월 22일 오후 2시 11분 
Aaaaaaaaaa! The new dev diary just announced some very exciting things for CoAs! >o<

Between new culture-specific generation templates, conditional context-sensitive generation params and most of the map seemingly being freed from the quartering, it seems like much of what this mod was meant to be a workaround to may not be such a prevalent problem for much longer!

Anyways, seeing that AUH will be touching upon all these aspects, I would recommend that users disable this mod until I can take a good look at the new features and figure out how to update it without breaking everything <3
KylerKhan 2025년 7월 3일 오후 12시 11분 
Ah glad to see you working on this mod again, just found it and it fixes it fixes one of the biggest problems I have with this game, hope your work on it for 1.16 is going smoothly
blazeknave 2025년 6월 14일 오전 6시 35분 
Just came back from Stellaris myself - looking fwd to seeing this in action again! Lmk if I can help!
Princess Stabbity  [작성자] 2025년 6월 13일 오후 10시 31분 
Right, okay, looks like Admin calls it from a different script entirely, so the method the mod is using to intercept the feudal houses doesn't catch it.
I'm still a bit busy with our Stellaris mods at the moment, but once the post-4.0 patches stabilise a little, I'll shift my focus to CK3 and try to catch up.
Benedict 2025년 6월 13일 오후 3시 08분 
Hey, I tried this out in vanilla, and in Elder Kings II, and it seems to have issues with generating arms for Admin houses (I've had it set to random culture appropriate in both instances, and feudal houses get proper random culturally appropriate arms, but Admins still quarter in both instances).
Altoninus 2025년 5월 23일 오후 7시 13분 
This mod seems to be incompatible with the "Grant Cadet Branch" mod. Happy Heraldry just doesn't work with both enabled, which makes sense but, is weird because they worked fine with each other in the last patch.
Jet 2025년 5월 15일 오후 1시 30분 
when was the added rule of fame for cadets added? didnt notice it before
Bipedleek 2025년 5월 10일 오후 7시 03분 
I think the latest update messed up the cadet coa mechanics? It's back to the annoying old checker heraldry. Admittedly I play with other coa mods like Patrum scuta so it's entirely possible they're what's causing the problem, but they haven't in the past