Total War: WARHAMMER II

Total War: WARHAMMER II

400 ratings
Dwarfs of Karak Eight Peaks
3
5
3
5
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
108.637 MB
26 Sep, 2020 @ 6:10am
8 Jun, 2021 @ 11:01am
29 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Dwarfs of Karak Eight Peaks

Description
*NOTE*
For the time being, I do not have the neccesary free time to focus on modding due too many family & business obligations. Anyone can take the time updating them ONLY AFTER ASKING FOR USAGE PERMISSION as there are a labour of love for the game and the community, a lot of time was spent and they represent a specific view for playing the game. Thanks for the support & stay positive!


The Legendary Lords
A. Thorgrim Brighthope.
In the lore our hero is the son of Belegar and Vala Kemma and he is 12 years old. Our Prince is older now, holds a BIG sword and he is going to make Eight Peaks cool again.

-Unique look which is going to change depending on your choices
-Battle style focusing on attacking and not defending

B. Duregar Hammerfist
In the lore Duregar is a kinsman of Belegar. He has led the first relief expendition and survived two deadly ambushes on his way to Azrilungol. He then settled with Belegar and Kemma.

-Battle skills focused on artillery, hammers and lord kiling
-Battle style focusing on Hammer and...Bombing

-The starting army of Belegar has also be changed and now includes new units (thanks Xoudad for the script)

The Special Custom Hero
A. The Shadow Hunter
Shadow hunters are the cultists of Gazul, ancestor god of the Underearth. They are elite warriors, who work together with the witch hunters of the empire. They hate the undead and they protect the Dwarven Tombs.
-Crossbow user and unique ethereal weapons
-Anti-monster hero
-Hybrid - with a very interesting unique skill tree.
-Combo Hero, as it focuses on osmosis and enemy sabotaging.

The Units
-Eight Peaks Defenders-
The main infantry force of Azrilungol.Reliable, durable and anti infantry.

-Eight Peaks Grenadiers-
Close range warriors, who throw grenades to their enemies. Great armour piercing ranged damage and a unit value for money. They are recruited from the level 1 Engineer's Workshop.

-Mhornakuli-
Deadly warriors, dressed in black. They are the Shadow Hunters in the Dwarf Lore. Great unit with special ranged attack.Available from the Mhornaklung.

-Kolwutratzi-
Aka blackspears are the elite Mhornakuli. Dwarfs that use special spears and considered to be melee experts. Available from the Mhornabar. Unique ability "Black Spear Swing" which can be used once and greatly improves their melee potential fro a short period of time.

-Bronzeguard-
The elite infantry of Karak Eight Peaks. They can kill anything, especially if it is a monster. Special abiity of "Valaya's Fury" increasing damage and melee attack. Keep it until the time is right.

-Iron Brotherhood-
The elite bodyguard of Belegar Ironhammer. Dwarf warriors with armour piercing weapons, ready to die for Belegar and with one-time to use special ability called "Brother's in Death".

-Dwarf Engineers-
The Engineer's Guild in Azril Ungol now fields his own war engineers. Few in numbers but with unique shotguns that can blew anything. Limited ammunition and not the best in a prolonged hand to hand fight.

-Black Rangers-
The colonial "secret" forces of Belegar. Dwarfs with snipers who are great scouts and can move undetected. Special ability the "Flash Bomb" which forces the enemy not to move. Great for the rangers in order to escape or to trap enemy units.

-Stormhammers-
The backbone infantry force of Clan Angrund. Better than the classic Dwarf Warriors. They are the ones you need in order to hold the enemy at bay and absorb enemy charges.

-Shard Dragon-
In the Monstrous Arcanum it is said that the Dwarfs could tame a special breed of Dragons which lived underground. These powerful creatures are renowed for their ferocity. Unique for now only to the great tamer Runelords of Clan Angrund.

-Magma Dragon-
This beast is a variation of the Shard Dragon. Greater fire resistance but lower missile resistance than the shard dragon.

The Mercenaries
Belegar and Kemma used to hire mercenaries in order to help them fight back the huge amount of enemies that the forces of Azrilungol faced. The mercenary building allows gradually access to foreign units:

-Shinobi (Nippon)-
From the distant land of Nippon we have the Ninja Assasins. Deadly warriors, masters of stealth and darkness. They use flashbombs just like it being told some lore texts.

-Tej Havaon (Kingdoms of Ind)
Tej Havaon are a variation of Pindar Cavalry. They come from the lands of Ind in search of wealth and glory. They are expert horse riders, using the bow and the scimitar on horseback.

-Voladores Lanceros (Estalia)-
Estalian nobles, veterans of many expenditions and wars. They have enough money to afford a Pegasus mount and they were paid by Belegar to serve as a flying shock cavalry regiment. (fictional)


Military Buildings
    There are 4 unique buildings and 1 unique group of buildings. The buildings are separated into two groups. One group refers to the Colony of Karak Izor (and every colony away of the World's Edge Mountains) and the other to the kingdom of Vala Azrilungol
  • Karin (lv1), Barag a Karin(lv2) and Garaz a Karin(lv3). These are also the buildings where Stormhammers, Black Rangers and Iron Brotherhood are recruited.
  • Azril Kazad(lv1), Bryn Kazad(lv2) and Brynagrund(lv3). These 3 buildings allow the recruitment of all the units that were mentioned above, plus the Bronzeguard,Dwarf Engineers, Eight Peaks Defenders and Grenadiers, with the exception of Stormhammers.
  • Dar Gorak. This building is responsible for the recruitment of the Shard Dragons & Magma Dragons.
  • Mhornakaz(lv1), Mhornaklung(lv2) and Mhornabar(lv3). The unique buildings referring to Gazul and allowing the recruitment of the Shadow Hunter, Mhorankuli and Kolwutrazi respectively.
  • The Dwarven Military Company with its Contractors. Each level allows the recruitment of mercrenaries according to their nationality.
  • All these buildings offer different campaign bonuses.

The Doomstones
From the Warhammer Fantasy Roleplay here they come with the intention to further be developed in the near future.
The Doomstones are unique Dwarven made artifacts that are considered extremely dangerous if combined together. They are superweapons in a nutshell.

There are 4 unique resources (elements) :
  • Fire Crystal
  • Water Crystal
  • Air Crystal
  • Earth Crystal

Each resource can be obtained via a unique building. Each building can be built only in specific settlements. When the player has managed to acquire all 4 of them, he or she will be able to create superweapons via the forging panel under the tab '"Doomstone Items". The doomstone mechanic is accesible for Karaz a Karak, Karak Kadrin and of course Clan Angrund.

Anything that changes Belegar's skills will cause minor compatability issues.

Special Thanks
to VanguardMK1 for helping me when I got stuck.
to Xoudad for his precious advice.
to Cryswar for answering my questions
to the people in the Da Modding Den for their helpful information.
to the Steam User Belegar Ironhammer who helped me test Belegar's new skill tree and suggested new ideas and the Steam User Darkwolf for testing units for balancing.
to Kophis for his custom weapon prop from his New dwarf shotgun prop for modders

Credits to
Sythropo for his unique Weapon Resource Pack mod - found here:
Warhammer Weapon Resource Pack


Mod Version 1.2

ENJOY THE MOD
Popular Discussions View All (4)
16
27 Jul, 2021 @ 11:18am
SUGGESTIONS & FEEDBACK
ChopChop92
6
24 Oct, 2020 @ 4:09am
WORK IN PROGRESS
ChopChop92
2
15 Feb, 2021 @ 5:42am
UPDATES & INFO
ChopChop92
301 Comments
Sun Bro 7 Sep @ 11:27pm 
this mod would be freaking perfect if i could just build the costume buildings as the other dwarf factions
Darkwolf 16 Jan @ 8:06pm 
Just remembered this awesome mod, has anyone managed to port it to TWW3 yet?
G0DLIKE_ 22 Feb, 2023 @ 7:38am 
PLEASE update for Warhammer 3 your GREAT mod!
okadataiga 12 Feb, 2023 @ 10:28pm 
And if you're already working on it, the extra distraction will soon disappear
okadataiga 12 Feb, 2023 @ 10:00pm 
very thanks!
I think it will take some time, but I will get started!
Darkwolf 12 Feb, 2023 @ 4:37pm 
HELL YES!!
ChopChop92  [author] 12 Feb, 2023 @ 12:33pm 
@okadataiga you do have the permision
just mention the original mod here as your inspiration
cheers :)
okadataiga 12 Feb, 2023 @ 10:24am 
I always enjoy using your mods, and I think the lack of this mod in 3 is a loss for the game as a whole.
I would like permission to make a 3 version mod if you are willing
Darkwolf 30 Aug, 2022 @ 12:37am 
Someone please port this to WH3!!
soji 1 Jul, 2022 @ 1:39pm 
@n.pedrazalis I don't have permission from the author to use their assets I'm afraid.