RimWorld

RimWorld

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Pawns Just Don't Die
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Mod, 1.2
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25 Sep, 2020 @ 11:08pm
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Pawns Just Don't Die

Description
Mod Version: 1.0 "JUST KILL ME ALREADY!"

LINK: My Discord server[discord.gg]
This server is my main hub for all my mods. You are likely to be the first to get notified of updates and will have opportunities for sneak-peaks and voting on future content.

There is a more up-to-date mod that functions like this mod, and is likely to have been made better than this mod.

Ko-Fi[ko-fi.com]
If you want to be highly generous to me, feel free to donate to me! All donations, regardless of value, will earn you a Donator role in my Discord as thanks.

Don't you hate it when your pawns crumble just because they took one too many paper cuts, that your pawns are at the whims of not only random death, but an arbitrary '150 damage taken at any time and you die' threshold? Yes, you heard me. If your normal-healthed human bodies have 150 damage from all their combined wounds, they just die instantly.

Now, that sounds perfectly reasonable... Until you install mods that increase body part health and nothing more, like my mod Science Never Stops: Ambition of the Cosmic with the Elite Bionics Framework mod! Suddenly your 2,000 torso-health colonists are dying from mere paper cuts!

Okay, to be serious this is a very simple mod that prevents most pawns from dying because they've received too many bodily injuries. This means that they can only die from bleeding out, losing a vital organ, disease, temperature, or some other thing that causes instantaneous death. This changes nothing else. They can still technically take too much damage and die, but that amount was raised to like 20,000 or something. I don't remember.
115 Comments
explodoboy  [author] 13 Nov, 2022 @ 1:34pm 
I already linked to that mod in the Workshop description.
Cantorsdust 13 Nov, 2022 @ 1:26pm 
Looks like this mod, updated for 1.3 and 1.4, does the same:
https://steamproxy.net/sharedfiles/filedetails/?id=2657551690
explodoboy  [author] 1 Nov, 2022 @ 9:59pm 
Thanks to the both of you, I was unsubscribed from this comment section for some reason, which is why I haven't responded.
Hard Like Potato 11 Sep, 2022 @ 9:43pm 
@explodoboy i am very sorry to hear that you are hurting right now. You take care of the important stuff first, we'll be here when you get back to the mod.
So 6 Sep, 2022 @ 1:42am 
@explodoboy I hope things get better soon we're in the same spot, we can do it! :steamsunny:
explodoboy  [author] 5 Sep, 2022 @ 5:09pm 
I can't, at this moment, fix the mod due to not having any source of income. Somebody else provided the C# code to make the mod, and I have no idea how the mod actually works.

Deleted my previous comment because it had false information that I just realized was wrong now.
So 1 Sep, 2022 @ 10:15pm 
@explodoboy maybe Mlie, he takes over abandoned mods sometimes.
Hard Like Potato 1 Sep, 2022 @ 6:19pm 
I have tried this in 1.3 over and over and it simply acts like the mod isn't there. I tried it with all my mods, with some mods, and even with no mods. People still die from the same amount of damage as when the mod is off. Please help us! I want this mod to work so badly!
A username 3 Jul, 2022 @ 3:07pm 
I tried to use this on 1.3 and it resulted in my colonists dying instantly a couple ingame hours after recieving injury, regardless of the severity.
King Pig 3 Jun, 2022 @ 7:13pm 
@Lesamuen pog