Stellaris

Stellaris

51 ratings
Stargate
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
9.439 MB
25 Sep, 2020 @ 7:40pm
7 May @ 9:22am
46 Change Notes ( view )

Subscribe to download
Stargate

In 1 collection by James Fire
TermiAurthur's Current game mods
112 items
Description
[discord.gg]

This mod adds a Stargate deposit. Includes an event to place them on game start, dynamic benefits based on how many stargates you have, and some limited interaction with other empires that have stargates. Also has a decision to build them, which is unlocked by a tech that requires Gateway Construction.

The Stargate itself provides Admin Cap, Auto-Resettlement Speed, and a small amount of unity.

Every 6 months, the stargates in each empire are counted up. The number of stargates is then divided by your number of planets, to determine the strength of a resettlement cost reduction you get, in increments of 10%, maxing out at -90% reduction.

Based on your policy, you can be more or less open with other empires. Diplomatic deals now give connections if your policy, and theirs, are open enough to allow the connection. Connections have been split into Military, Economic, and Research, so you don't have to give Military bonuses to those guys you want economic bonuses from open borders with.

Every empire you have valid connections with has their stargate count added to yours after this. Then, each planet that has a stargate gets a number of Stargate Network deposits depending on the cap settings that apply to it, which give various bonuses, including trade value, special Soldier jobs, Unity income, and research bonuses.

Empires gain 3 opinion per available connection they get from another empire, to help with keeping the deals.

Compatible with Gestalts, but they probably get less out of it than normal empires.

[discord.gg]

Support me if you like what I do

[www.patreon.com]

[ko-fi.com]
74 Comments
卡尔文迪斯梅特 10 Jun @ 3:42am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
焱淼 21 Apr @ 3:03am 
Thanks for the answers!
James Fire  [author] 21 Apr @ 2:57am 
No, Stellaris doesn't default language like that
焱淼 21 Apr @ 2:56am 
If I open it in Chinese language, won't it also replace the code to display in English?

我使用中文语言打开,也不会将代码替换为英文显示吗?
James Fire  [author] 21 Apr @ 2:53am 
It's code because I only have english loc.
焱淼 21 Apr @ 12:13am 
Pop-up interface, decree interface, resolution interface, the text display of this three interfaces are all codes, is it a localization problem?

开局弹窗界面、法令界面、决议界面,这个三个界面的文字显示都是代码,是汉化问题吗?
七彩的写生 13 Apr @ 5:32am 
星际之门 成本
James Fire  [author] 5 Mar @ 6:48pm 
Yes, they use defaults. They *can* make new stargates, but I don't think they'll ever get the resources to do it.

That's on external economic connections, not internal ones.

No. Leaving aside I don't think I can script-move armies, it would be extremely tedious and clunky to make and use something to pick a target.

Fixed.
󠄀 2 Mar @ 9:07am 
for some reason i can't seem to be able to decrease connection cap. tested without any mods
󠄀 29 Feb @ 1:31pm 
good mod
three question tho. does AI use stargate or it doesn't change settings/cap at all. always default?
also played hive mind but i didn't see any bonus to my menial drone output from internal economics but that may be an UI issue
and finally can i invade other planets with an army. would be very cool if i could. army bonuses would actually be important for once