Space Engineers

Space Engineers

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Headhunt - Bounties, Killfeed, Factionwar & more
   
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Type: Mod
File Size
Posted
Updated
398.335 KB
25 Sep, 2020 @ 5:58am
6 Mar, 2021 @ 1:34am
53 Change Notes ( view )

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Headhunt - Bounties, Killfeed, Factionwar & more

In 2 collections by Sadragos
Epsilon System Mod Collection
35 items
RoverWorld Hard Survival
26 items
Description
The Epsilon System Bountyhunters Guild presents: The Headhunt System! Make a Kill worth your while and your Death even more painfull!

This Mod adds many death-related Features (which can be configures via configs):
- Death anouncements in Chat
- Deathfees
- Automated faction war bounties
- Automated PvP bounties
- Personal bounties
- Duels with wagers
- Per Player Kill / Death Counter
- Per Player Kill / Death Log
- Various Rankings like total Kills, total Deaths, best K/D ratio, highest bounties and so on
- Support for any language (XML Translation File)

For a complete Overview and User-/Adminmanual check out this guide: https://steamproxy.net/sharedfiles/filedetails/?id=2258273619

Copyright
No extra permission required if the mod is unlisted / hidden and you add a link back to the original in the description.
Please ask for permission if you plan to reupload a public mod that includes this work.
13 Comments
8Bit M3dic 20 May @ 11:02am 
Hello! This looks like a great mod! I wanted to check if it was still functioning.
alucard 2 Nov, 2022 @ 10:59am 
Hi Sadragos,

Thanks for making this wonderful mod. I've been using it on our server for a month or so and it's been a blast. We noticed that the individual bounties only seem to stay in place in the server in which it was placed on the person. Is there any way to make it sync across servers?
Wigwambam 8 Feb, 2021 @ 9:14am 
Oh cool, thank you for at least considering it. Might post in the keen discord to see if i can find an ambitious modder who would like to try. Keep up the good work!
Sadragos  [author] 2 Feb, 2021 @ 8:37am 
Hmm now that you mention it... I could scan every spawned NPC Grid for size and only store interesting blocks (remote, cockpits, programmable and turrets for example) and give bounties for each of these blocks. This would lead to bounties for the blocks and not the ship but I guess that would be close enough and not nearly as expensive on the serverside. I'd only have to track a few blocks instead of every terminal block.

Still it would take some time and thinking to get it working. I might add it later, but can't promise a date yet...
Wigwambam 2 Feb, 2021 @ 8:28am 
thank you, just knowing it is possible is a plus. Do you think it would be as server intensive if you limited it to like a remote control block? kill that and you get the bounty? of course that would kind of make it so size of the ship would probably be irrelevent, unless you could apply different bounty to large and small grid RC blocks
Sadragos  [author] 2 Feb, 2021 @ 8:12am 
@Wigwambam That is theoretically possible (if we pretend that ship is killed if all terminal blocks are destroyed) but it would be a) a pain to get it working properly and b) be pretty intensive on the server, because we'd have to track every (terminal-) block once it is palced to track which ship it belongs to initially... I'd rather not add that to this mod to be honest.
Wigwambam 2 Feb, 2021 @ 8:07am 
do you think it is possible to apply this mod to an MES mod like reavers so players get paid for killing enemy npc ships?
WARHEAD 25 Jan, 2021 @ 7:21am 
OK thanks for the fast reply
Sadragos  [author] 25 Jan, 2021 @ 6:42am 
@WARHEAD please check out the config... You can disable everything else there.
WARHEAD 25 Jan, 2021 @ 1:14am 
Would you consider makeing a version of this mod with only the death anouncements in chat function?