XCOM 2
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[WOTC] Holographic Scanning
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20 Sep, 2020 @ 4:21am
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[WOTC] Holographic Scanning

Description
What is this?
A simple config edit mod with some provided materials, that changes how scanned units look.
It makes units that have been scanned look like the mimic beacon holograms.

That's all ... seems lacking?
It is lacking.

The original 'solid red' look has bugged me forever.
I originally intended to make Scanning Protocol and Battlescanners behave like Reaper Target Definition. So that units in the FOW/Obscured would have the x-ray material and units in sight would not. Alas this was out of my level of coding experience and I couldn't figure it out :(
Most of the code for outlining is all 'native' and hidden away, and every approach I tried met with either failure or crashes.

However the new material works like a charm as a direct replacement.

Issues and Conflicts
A unit that has been scanned will remain looking like a hologram until the effect runs out, even if it is in full sight. This is actually an issue with the base game.
But hey, holograms look cooler than solid red flickering walls for that turn right?

Mod has no code, no overrides. Literally a config edit and some materials.
It shouldn't conflict with anything. Should work mid-campaign, strategy save. I wouldn't suggest a tactical one though.
Will likely work with LWOTC.
Doesn't effect the Assassin, Spectre Vanish or HIVE chameleons invisibility, as I don't change ANY mechanics.

Config ?
Options are in XcomGameCore.ini

Blue for scanned, yellow for target defined
... the mod has a red, green and purple holoscan material too, but I had no place to use them

Credits and Thanks
As always many thanks to the great folks of the Xcom2 modders discord!

Maybe I can come back to this later and fix that scanning material issue whilst seen...
I know this mod isn't much, but figured other people might like the change :)

~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
37 Comments
RustyDios  [author] 6 May @ 9:17pm 
Thankyou :) I am happy you enjoy it.
Phoenix 6 May @ 9:07pm 
Awesome mod btw looks really cool!
Phoenix 6 May @ 9:07pm 
Thanks so much!
RustyDios  [author] 6 May @ 9:01pm 
Yes. And both Scanning Protocol/Battlescanners and Target Definition outlines will be red.
Phoenix 6 May @ 6:54pm 
So I replace "UI_3D_RustyScanMaterials.M_Scan_Hologram_Blue" and "UI_3D_RustyScanMaterials.M_Scan_Hologram_Yellow" with "UI_3D_RustyScanMaterials.M_Scan_Hologram_Red" right?
RustyDios  [author] 6 May @ 5:02pm 
Yes. if you look in the config you should be able to see clearly where it assigns the colour.
you will want;
"UI_3D_RustyScanMaterials.M_Scan_Hologram_Red"

hmm, unless you mean one colour for friendlies and one for enemies .. then, no. the code cannot currently distinguish friend from foe, added to my list of things to investigate though !!
Phoenix 6 May @ 3:33pm 
Is it possible to change the color of scanned enemies to red instead of yellow?
Unkind_Ocean208 6 Jan @ 5:26pm 
this is brilliant.
JazzimoX 8 Jan, 2023 @ 4:17pm 
Is there a way for me to change the config to also affect the mesh when units are behind walls? I can't find a way or a mod to do it, but I think this would fit in that context as well.
Mosesjns 10 Apr, 2022 @ 4:39pm 
is it lacking? Creator says yes. But i say NO its awesome! thank you.