Arma 3
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WW2 OSS Ops: Tunisia [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
6.062 MB
16 Sep, 2020 @ 11:40am
4 Aug, 2021 @ 12:52pm
2 Change Notes ( view )

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WW2 OSS Ops: Tunisia [SP]

Description
Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival.

FEATURES:
* A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series!
* Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more!
* Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion!
* Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks!

AUTHOR'S NOTES:
* This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII.
* This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents.
* This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough.
* The add-on list may be long, but I assure you they are worth it!
* Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it.
* Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback.

CREDITS:
* The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods!
* Surrender script from MNK
* Michael Giacchino, Composer, MoH Soundtrack
10 Comments
DylonND 21 Nov, 2020 @ 6:35pm 
Thanks for the reply, I'll try it again soon! And I didn't encounter any game breaking ones, it was tough finding the spotters but I managed to do it. You've got so much detail in the first base it felt like the beginning of a campaign.
HeadUp  [author] 17 Nov, 2020 @ 10:27am 
@domokun, thank you! I hope you enjoy. I'm working on another OSS SP mission based on Op Jedburgh, excited to share. I need a way to test co-op scenarios. Have you tried the Big Red One in Tunisia mission I released? I tried to make it co-op but never heard from anyone if it worked.
domokun 17 Nov, 2020 @ 12:44am 
Welcome back. This looks amazing (just like your previous work). Any chance that you could tweak this to support cooperative play?
soareb80 18 Oct, 2020 @ 7:58am 
best ww2 mod for arma so far :steammocking:
mason77 18 Oct, 2020 @ 6:56am 
@HeadUp yes, sadly, i encountered similar problems with other mission. I managed to complete the Op. Chalkdust. My cpu is several years old core i5 so my hardware needs upgrade for sure.
HeadUp  [author] 17 Oct, 2020 @ 7:23am 
@mason77 Gotcha thanks for providing some more detail. No promises but I might consider an alternate version of this mission that reduces the large assault groups and maybe introduces some different challenges.

BTW have you tried any of my other scenarios and run into similar issues?
mason77 16 Oct, 2020 @ 2:01pm 
@HeadUp
The initial assault is certainly very compute heavy, i tried sitting that one out. Performance is definitely better afterwards but sadly not good enough. There's another intense firefight at NZ base so it dips again. Generally, the mission seems to be very interesting and i feel sorry to play with low fps:) In fact, my GPU is under very light load since CPU bottlenecks. I believe it's due to a large number of units. Not sure if some sort of dynamic unit generation/removal can help?
HeadUp  [author] 16 Oct, 2020 @ 10:31am 
@DND Thanks for playing, stoked to hear you were able to get that far! Any major bugs along the way?



You need to wound him with a firearm to get him to surrender, any friendly AI will target the HVT as an enemy until he surrenders so order group mates to hang back. This is hinted at in the HVT's dossier in the Intel that gets added to your Briefing after you secure the intel at the Nebelwerfer launch site, maybe it should be clearer?


@mason77 Sorry to hear, can you describe where you ran into trouble? I am on a laptop and definitely saw some performance issues with the initial phase of the mission and the assault on Hazar Kedh. I reduced and optimized a bunch before I released the mission, sounds like maybe I didn't go far enough. One suggestion is to just hang back for 5 or so minutes at the hilltop after reporting to the CO to let the assault take its course, as the performance issues seemed to clear up after the initial clashes.
mason77 14 Oct, 2020 @ 2:26pm 
Great idea, sadly my PC is not able to handle it. Can it be made more fps-friendly somehow?
DylonND 14 Oct, 2020 @ 1:23am 
Hey made it to the end, was wondering how to get the HVT to surrender? He kept running in front of my squads bullets!