RimWorld

RimWorld

166 ratings
Animal Namer
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.129 MB
14 Sep, 2020 @ 9:48pm
11 Aug, 2024 @ 9:31pm
20 Change Notes ( view )

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Animal Namer

Description
Do you love your animals?
OF COURSE YOU DO!

Think they should be named as you take care of them?
OBVIOUSLY!

This mods lets your pawns name your animals while sheering, milking, or training them! [default: 20% chance]

======CURRENTLY DISABLED======
[NEW] Along with the update to 1.5, you can now find naming tales in your artwork!!
Now you can see amazing artistic masterpieces like this:


Naming frequency can be changed in the mod settings!



Incompatibilities
None yet. Animal Namer should work with any animal packs as long as they aren't added as human-like pawns.



FAQ

Is it safe to add or remove this from a saved game?
It should be safe to add/remove from games in progress.

As a mod developer, how do I prevent the grim-dark Warhammer 40k type animals in my mod from being named "Fluffy"?
If you've written a mod that adds animals to the game and you don't want them subject to Animal Namer, you can add the Trade Tag "AnimalNamer_IgnoreTag" to the animal race trade tags and this mod will not name them.



Credits
onceupon2635 - Developer
demwilson - I write pretty words (including these) and provide images



Major Updates
v1.2.0
* Animals will now potentially be named after sheering/milking.
* Artwork tales have been temporarily disabled while we work on some stuff.

v1.1.0
* Added support for 1.4!
* Added support for art based on animal naming!

v1.0.x
* Initial release and bug fixes
91 Comments
onceupon2635  [author] 13 Sep, 2024 @ 11:18pm 
@Yoann Thank you! Rope is what I was thinking of for the "farm-type" animals for sure. I thought about proximity naming (naming within a certain distance), but that'd make the mod a bit heavier since it'd have to check pawn location.

Was also thinking possibly animals could be named during caravans, but not everyone uses those very often, so not sure on that. ¯\_(ツ)_/¯
Yoann 13 Sep, 2024 @ 12:35am 
In vanilla, every starting animals are named. Outside of that, they are named only when bond (since ~1.2), and only animals with at least Intermediate trainanility can bond.
Outside of training, bond can happens during tending, during taming, and when animals spend time near master (drafted, and maybe field work).

You could cover all animals by adding:
_tame (1%)
_tend (0.4%)
_nuzzle (for cats)
_rope (for horses, pigs, chicken...)

Independent settings could be good as some activities happen lot more often (milking every day, shearing every 10~15 days...).

Good luck with your new job
onceupon2635  [author] 12 Sep, 2024 @ 10:02pm 
@Yoann - not sure on horses off the top of my head, but I believe cats (and dogs) get names by default. I do have plans to implement naming for animals that aren't trainable/shearable/milkable, but I just started a new job, so it may be a bit before I can dig into that.
Yoann 11 Sep, 2024 @ 6:20am 
Animals like cats or horses are not supported?
onceupon2635  [author] 11 Aug, 2024 @ 9:41pm 
Many thanks to @Church.exe for helping test the versioning issues! Stable 1.5 version should be up now!
onceupon2635  [author] 11 Aug, 2024 @ 9:07pm 
@Church.exe well that is weird as heck. The workshop page says 6/10 at 11:32 pm for me, and I can definitely state I haven't uploaded anything since then, lol. Now I'm concerned. Sounds like I need to get the actual update out sooner rather than later.
Church.exe 11 Aug, 2024 @ 8:38pm 
The steam page says updated on the 11th at 12:32 for me and Rimpy says that it was updated around 5pm, which is why I thought (though according to steam I was wrong) that it updated "about an hour ago". I can also attest that Steam must have downloaded the update around 5pm too since I've been fiddling with the pack throughout the day and it didn't have a version warning earlier. I know steam has been going a bit screwy over the past day or two, could that have caused something to go wrong with the update? (either with the upload on your end or the download on my end)
onceupon2635  [author] 11 Aug, 2024 @ 7:44pm 
@Church.exe Odd - we didn't push anything on our side. We haven't published any changes to the mod since 6/10. We should hopefully be publishing an updated version soon, which will hopefully resolve the 1.5 issues.
Church.exe 11 Aug, 2024 @ 3:37pm 
As a heads up the update rollback (or what I assume was the update rollback since it happened about an hour ago) seems to have broken something with the versioning. In Rimpy the mod is listed as no longer being compatible with 1.5.
onceupon2635  [author] 10 Aug, 2024 @ 10:32pm 
Just a quick update - troubleshooting for the issue we saw with the update we rolled back is underway.