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Rapportera problem med översättningen
It seems that "<RemovedType>UniquePlanetSahar</RemovedType>" is not working.
o The following are unlocked from the second turn
o Terraform to a unique planet
o Terraform from a unique planet to a normal planet (NEW)
o Terraform from a faction planet to a normal planet. (NEW)
o Vanilla terraforming technology
Previously, the Moduler mod was required, but now it is built in, so it is no longer necessary to load it separately.
There is no problem to load the Moduler MOD separately.
I played the test using Unfallen.
ty for info
To answer your question, this mod does not require that mod.
My mod named "Moduler MOD" applies only to the forces you are controlling.
The following speaks as a single mode.
It only applies to the faction you are operating on.
this mod
applies to all factions.
that mod
Therefore, it won't be buggy with DLC2 in it.
On the other hand, "TerraformAway mod" can terraform infinitey, which causes it to freeze in DLC2.
This is due to the behemoth terraforming in DLC2.
Infinite loops of recursion can cause the system to stop, crash or black screen.
So there are two problems that need to be solved if we are to be able to terraform at will.
Two of them are AI runaway and DLC2 support.
I don't plan to do it myself.
If I were to make one, I would make a patch to remove behemoth terraforming.
Early in the development of that mod, it was possible to terraform from Unique Planet to a normal planet.
(that mod = https://steamproxy.net/sharedfiles/filedetails/?id=2117439150)
This caused AI Factions to run amok; Unique Planet and Normal Planet are separate specifications, so each terraform adds planet properties.
As a result, the runaway AI system had an industrial power of 100,000 and crashed the computer.
https://steamproxy.net/sharedfiles/filedetails/?id=2117439150
I am the author of both mods.