Tabletop Simulator

Tabletop Simulator

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Saught's Winter Assets/Models/Objects/Props
   
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Number of Players: 10+
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471.587 KB
13 Sep, 2020 @ 8:21am
19 Jan, 2021 @ 5:25pm
4 Change Notes ( view )

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Saught's Winter Assets/Models/Objects/Props

Description
There's some alright snow related assets around on the workshop but I wanted more. Icewind Dale: Rime of the Frostmaiden is coming out shortly and I figure since I was gathering assets for my own campaign I might as well make them public. Unlike my other workshop mods, I'll probably be adding onto this as time goes by and I find/make more relevant stuff.

This one's a little different, with only 126 models in here (for now). I've only adjusted colliders for certain objects so they would stand up properly. Everything's been adapted for TTS myself.

I normally use AssetBundles but I wanted various models I could easily change the texture for, so most of these are basic model uploads. I've also included 20 textures (and 19 normal maps) to use, but honestly I don't think most of them are very good. I'm sure people can find uses for them though. Additionally, many of these models can be repurposed for various dirt/grass/hills/rocks or whatever. I've noticed a lot of people use a limited amount of "hill" models in their builds, so I hope these can be useful.

If there are any errors, let me know.

Inside you can find:
  • Dirt, Ice, & Snow Piles.
  • Icebergs, Ice Floes, & Icicles.
  • Glaciers.
  • Snowy trees & shrubs.
  • Some terrain/battle maps. (Grid projection should work)
  • 20 texture cubes.
  • 48 winter-themed Paintings/Pictures. (They're in a crate bag)

Additionally, I've added 3 soundcubes & a snow particle effect cube:
  • 8 various wind ambiences from WoW.
  • 11 wintery background tracks also from WoW.
  • 10 other wind ambiences for different situations or settings.
  • 2 river streams, some rain, and a campfire track.
  • 3 different speeds of snow particles.

Anyway, I'm sure you guys can find uses for this stuff in various types games, not just winter/snow themed stuff.

Feel free to use anything in here for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Check out this workshop mod for the winter forest background:
https://steamproxy.net/sharedfiles/filedetails/?id=385598204

and st0m's controllable WindZone:
https://steamproxy.net/sharedfiles/filedetails/?id=385598204

And as always, check out Demorid's miniature table full of mz4250's models (and others!):
https://steamproxy.net/sharedfiles/filedetails/?id=901492833
14 Comments
Kili 24 Jan, 2021 @ 3:28am 
Oh right, thanks! I missed that, my apologies. Now I'm here, just quickly saying that I absolutely adore your uploads and used every single one of them extensively. Thanks for your contribution to the community!
Saught  [author] 23 Jan, 2021 @ 7:29am 
@Kili The trees have been there! I didn't realize the soundcube wasn't working properly so I fixed it is all. It isn't very visible but I always write update notes if I change anything about the table. If you ever see an update you can check the Change Log tab at the top. :brownchicken:
Kili 23 Jan, 2021 @ 7:05am 
Hi Saught, quick question, what 'new' thing did you add? I'm a big fan of your mods, but I'm not sure. Is it the heavy snow-covered trees?
thirteenlilsykos 20 Sep, 2020 @ 3:20pm 
If you can bisect the model to remove all of the roof, that would ideal. If the building doesn't have an interior (floor, walls, etc) then I wouldn't want to use it in this instance. Obviously, if the roof or building is complicated then its not worth trying to do. Thank you for reply, though.
Saught  [author] 18 Sep, 2020 @ 10:57am 
@Impredecible I think it might be hard for me to "categorize" strict room-interior stuff since I'm pretty much always including various "interior" objects in my workshop mods. I suppose eventually I could just organize a bunch into specifics? It'd be much harder for me to organize on the backend, but would be relatively easy "only on Tabletop Simulator" though. I'm also starting to run out of names for future workshop mods so I might have to be a little more focused... lol.
Saught  [author] 18 Sep, 2020 @ 10:13am 
@thirteenlilsykos It's mostly dependent on the model of the building but I presume it wouldn't be too difficult to just select the "roof" by material and just delete the faces. Sometimes buildings come as "pieces" which I just join together for the prefab model, if the roof is separated already it'd be easy. Conversely, some buildings are literally just the outer walls (no interior) or the roofing is "complicated" and made up of many pieces (which might look odd if you simply remove the roof). Alternatively it's possible to just bisect the model at a certain height and remove everything above that point (but then at what height? leave some roofing on the outside? remove all of it?).
thirteenlilsykos 18 Sep, 2020 @ 12:25am 
I'm unsure where to ask this so I will just leave it right here. This is not meant as a critique in any way shape or form.

When looking at your different collections, I see you include different pieces for houses/shops and then the actual house/shop itself, which I love btw. I know nothing about asset making or uploading so I was wondering how hard would it be to include a building with no roof. I ask this because then I could use it in my map design and just plop in the interior decor, if this makes sense. Obviously I could build a house from the pieces but, if I'm honest, I'm lazy. Also building piece by piece makes me want to pull my hair out. If taking the roof off of a building is difficult or you just don't want to do it, that's totally fine. I love your collections as they are and will continue to get super excited any time I see a new upload. I just figured I'd ask and the worst you could say is "Narp".
Ill Queen Hydra 13 Sep, 2020 @ 5:45pm 
My man!
Baryonyx 13 Sep, 2020 @ 5:39pm 
Wonderful once again, the snow fall effect alone is AMAZING. Also thanks for leaving many of the terrain objects custom objects and offering texture options. Top content!
Impredecible 13 Sep, 2020 @ 1:24pm 
Also, if you're open to requests! I know there are been assets around that theme in other packs, but, for the sake for organization, would you be open to make someday an "interiors" pack with assets for taverns, temples and other standard RPG buildings?

Thank you again! You shall be remembered as TS's Dwarven Forge!