Total War: WARHAMMER II

Total War: WARHAMMER II

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Faith, Steel, and Gunpowder - SFO
   
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Tags: mod, Battle
File Size
Posted
Updated
429.199 KB
13 Sep, 2020 @ 8:18am
13 Sep, 2020 @ 2:13pm
2 Change Notes ( view )

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Faith, Steel, and Gunpowder - SFO

Description
Summary
  • Adds four different firing modes to Empire, Dwarf, and Vampire Coast artillery: canister shot, carcass shot, explosive shot, and shrapnel shot. Solid, explosive, and canister shot is available to Great Cannons (including Hammer of Witches), Helblaster Volley Guns (including Wagon variant), Cannons and Organ Guns for the Dwarfs, and Carronades and Necrofex Colossi for Vampire Coast. Carcass shot and Shrapnel shot are only available for Empire and Vampire Coast Mortars (including Sootson's Guns and Wagon variant).

  • The Hammer of Witches has a unique explosive canister shot, and Sootson's Guns have unique variants of Carcass and Shrapnel shot. Note: despite the tooltip, Sootson's Guns canister shot WILL inflict minor damage to friendly units when using Shrapnel shot.

  • Custom icons for the different firemodes currently replace the default ones, as do the descriptions. This means that the High Elf and Dark Elf artillery will have some slightly antithematic icons. NOTE: if you want the firemode icons from this mod to be used in lieu of the SFO firemode icons, you need to make sure that this mod is placed before the SFO main mod in the load order.

  • There is an issue with Organ Guns and Helblaster Volley Guns, where if you try to manually fire (take control of and aim them) them it will only fire one projectile instead of one from every barrel.

Firing Modes
    Solid Shot
  • Default fire mode
  • Same stats as SFO.
    Explosive Shot
  • Same range as solid shot, but less impact damage. Accuracy is also lower.
  • Explodes on impact rather than bouncing, dealing explosive damage in a wide area.
  • Very effective against lightly armored infantry.
  • Situationally worse than solid shot against heavily armored enemies.
    Canister Shot
  • Limited range (150m), but fires a large number of projectiles in an inaccurate spray.
  • Each individual projectile does relatively minor damage, but close-range shots still decimate infantry and inflicts the "Suppressed!" and "Sundered Armor" debuffs.
  • Longer reloads.
    Carcass Shot
  • Same range as default mortar shells.
  • Trades lower initial damage for greater DoT.
  • Explodes on impact, dealing minor AP damage over a wide area, but also inflicting the "Poision" debuff to affected enemies.
    Shrapnel Shot
  • Same range as default mortar shells.
  • Explodes as an airburst, firing a large number of projectiles in an inaccurate spray towards the enemy and inflicting the "Suppressed!" and "Sundered Armor" debuffs.
  • Damage can be reduced by shields.
  • Has very poor accuracy in uneven terrain.

Compatibility
  • Vanilla version.
  • Should be compatible with most mods, unless they do the same thing.
  • This mod doesn't require a new game.
  • Fully save-game compatible.
25 Comments
Evan 17 Jan, 2023 @ 12:06pm 
Is there a new version of this? or does this work
=[NK]= Col. Jack O'Neil 10 Aug, 2022 @ 9:19am 
Actually this may run into issues as well with the dwarfs if their units have the runes on them that change their ammo type (Seeking etc)
=[NK]= Col. Jack O'Neil 10 Aug, 2022 @ 9:11am 
Some of the tables need to be updated for the values. I'm alos having trouble changing shot types for teh cannon. KMM flagging issue with teh icons in SFO. I may look into it later.
Lord Steele 5 Nov, 2021 @ 7:41pm 
when is the update or is it still basically compatible?
Clousu 30 Oct, 2021 @ 2:42am 
With the mortars I love using the Shrapnel shot on the loose formations of Norscan berserkers. Regular explosive shells are next to useless against them because of the loose formations, but the carcass shots shred their low-armored hides like *kisses fingers* so nice. Being able to switch from shrapnel to poison, then to explosive up closer, the mortar becomes a death-dealer beyond its own capacity. Taking 20% speed of those speedy goat bois gives the crossbows and handgunners a chance to mow them down.

The explosive shot, for the cannon, however, I feel should be buffed. It does less damage even to tightly packed infantry than a regular shell.
Frodo T. Baggins 8 Oct, 2021 @ 6:04pm 
Does this still work?
n97mikur 13 Aug, 2021 @ 4:25pm 
Are we going to get S&F update?
antenociti 2 Mar, 2021 @ 12:25pm 
Works fine with KMM however, Empire War Wagons (Mortars) you cannot switch back to normal shot once you chose either of the alternative types of ammunition - works fine for normal mortars though.
=[NK]= Col. Jack O'Neil 20 Jan, 2021 @ 3:59am 
Yes it works fine with the updated sfo using KMM
Nexus 17 Jan, 2021 @ 3:38pm 
?