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Borderlands 3 Custom Health bars
   
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463.530 KB
11 Sep, 2020 @ 7:17am
9 Jul @ 2:01pm
33 Change Notes ( view )

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Borderlands 3 Custom Health bars

In 2 collections by FelmastProMcLane
Borderlands 3 Custom Healthbars Collection
6 items
Monster Core : Collection
8 items
Description
This mod tries to replicate the behavior of multiple random healthbars introduced in BL3.
Check the collection for addons an textures: Borderlands 3 Custom Healthbars Collection.

Tired of enemies feeling always the same?
With this mod every enemy and group of enemies will offer a new challenge!
With enemies that have more health and different types each time, you better get a new arsenal going.


How it works:
  • Health is not visible while full.
  • Every NPC or Monster can spawn with 1 or more health bars, the chance and combination of healthbars are configurable via patch files.
  • By default there are basic combinations for NPCs and Monsters and custom ones for some specific types.
  • Every healthbar multiplies the max health of the enemy, ie: 2 bars = 2x health, 3 bars = 3x health.
  • Every type (color) of healthbar has different elemental resistances. ( https://borderlands.fandom.com/wiki/Elemental_damage#Borderlands_3 )
  • Bosses have customized health combinations which are also configurable, displays differently than normal via a large bar that depletes from both sides.
  • Added custom "Punchy" functionality, craft a "Punchy Health Type Changer" at a spinning wheel, then use it on punchy to changeit's health type and test your weapons.
  • It shows every damage an entity takes, ie: Every pellet from a shotgun, instead of calculating the sum of damage.

In-game options:
  • Toggle if the generated bars are random or selected via config.
  • Limit the amount of health bars that an entity can have.
  • Health multiplier, multiplies max health by certain amount. (0.1x - 100x)
  • Difficulty: Dictates how severe are elemental resistances / weaknesses.
  • Toggle if the bosses use random health bars too.
  • Only visual, only enables red-healthbars for display, no element resistances or different types. (Health is still multiplied by selected value)
  • Display numbers, hides damage numbers.

Fully customizable:
  • Almost every aspect can be customized via patches:
    • Elemental resistances.
    • Probability and combinations.
    • Specific NPC or monster health types.
    • New health types.
    • Excludable entities.

This mod was based on "Supper's Follower Healthbars" and "NPC Shields & Bars".

Compatibilities:

Custom Compatibilities:

Known incompatibilities:

This mod replaces "monster.lua", "monster_primary.lua" and "spacemonster_primary.lua", there is a way to add dynamic compatibility, the Monster Core : Collection.


Uninstalling:
I tried making it easily uninstallable, it shouldn't cause the death of any NPCs / Monsters, but some may retain their elemental resistances given before uninstalling (Crew members won't probably keep them).

Notes:
  • There is no hard-coded limit to how many health bars can be given to a single entity, it can get more as long as the game doesn't crash or the max health amount doesn't overflow.
Popular Discussions View All (3)
3
13 Aug @ 2:11am
Certain Mobs Invincible - Lua Error
COVID-19
1
24 Jan @ 8:23pm
PINNED: Elemental Resistances
FelmastProMcLane
0
15 Nov, 2020 @ 5:19pm
Changelog V.2
FelmastProMcLane
379 Comments
Bottinator22 28 Sep @ 9:25pm 
*with certain forks of the vanilla game source code that uses a version of Lua (or a fork of one) newer than 5.3
Bottinator22 28 Sep @ 9:18pm 
/stats/bl3_shared/elementalResistancesUpdate.lua line 7

you have a missing space which is causing syntax errors
Loπ0 20 Aug @ 10:47pm 
+1 on the shield bug. anyone know how to rollback the mod version?
Putin 4 Aug @ 12:56am 
+1
Awbawlisk the Tormentor 2 Aug @ 12:36pm 
+1 on the Shield bug. How did this even occur in the first place?
COVID-19 25 Jul @ 7:54am 
+1 on the shield bug - hopefully we can get a fix? Love the mod elsewise.
soulpillar 23 Jul @ 9:02am 
Also, to note, it's ONLY melee contact with shields. Ranged attacks do fine.
soulpillar 23 Jul @ 9:01am 
+1 on the shield bug. A shame it's a really fun mod otherwise.
GlitterDragon 17 Jul @ 6:49pm 
I know it's the recent update because if I go to a backup version of this mod[we periodically backup steam mods], the issue is no longer present.
GlitterDragon 17 Jul @ 6:48pm 
Hello,
I thought you would like to know

Your most recent update is broken. If any mob makes contact with your shield, they become invulnerable and cannot be hit.

I tested this on its own with no other mods and it is the same.