Space Engineers

Space Engineers

161 ratings
DarkFyre - Eclipse Interstellar Engineering - Designed by: Cygma (No-Mods/Enable Supergrid)
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Type: Blueprint
File Size
Posted
Updated
14.443 MB
9 Sep, 2020 @ 2:59pm
27 Oct, 2020 @ 3:28pm
7 Change Notes ( view )
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DarkFyre - Eclipse Interstellar Engineering - Designed by: Cygma (No-Mods/Enable Supergrid)

In 1 collection by Cygma
Eclipse Interstellar Engineering
2 items
Description
Finished - Full release
My first time submitting to the steam workshop.

I will update the description soon to explain everything in the ship.

I could have done better with some stuff with the interior but I wanted to get a finished version out that had everything I wanted in it. There are a few scripts used in the main cockpit that are useful, but one is unused and another is not utilized to its potential. As this was a personal project to make a ship that I wanted to use in my own world, I will continue to update it.

Supergridding must be enabled. Hydrogen thrusters are its main source of acceleration with only 6 hydrogen tanks (Idk how I managed to squeeze them into the ship without sacrificing much interior space) so I highly suggest your hydrogen efficiency mod of your choice. It should be able to carry its own weight (~350,000 Kg) on most planets without any hydrogen thrusters, except the alien planet as I have not tested it there.

It CAN fly in space with no hydrogen but it is the bare minimum amount of thrust. I only made sure the ion thrusters were in all directions to avoid the ship being stranded when the hydrogen runs out.

Weapons:
6 Gatling Guns just below the nose of the ship. They are close together to maintain good accuracy and condense the damage in one spot, this also helps not wasting ammo on gatling guns that cannot hit their target because the width is larger than the target ships area.

12 Rocket Launchers on the underside of the wings. 48 total rockets and are fired using Whips salvo script. You can adjust it to your needs.


General Info:
30,676 PCU - I tried to keep this number down and will continue to try to reduce it. Previous iterations proved to be too laggy to fly so this one was focused on keeping lag down. It is a big and complex ship but should not lag your game much if at all.
~400,000 kg (When first pasting in your world, I noticed I accidentally auto transferred over 100,000kg of uranium ingots, remove those from the 2 cargo containers in the cargo hold until I patch this) Its heavy but it moves well
I have tested it now and found that I can take off from earth with 830,000 kg total grid mass.
Over 300,000 kg cargo carrying capacity. Since this was originally designed as a bulky but sleek cargo ship retrofitted with weapons and thrusters for speed.

For vanilla you can sacrifice interior space to make room to hold more thrusters, hydrogen tanks, Change all thrusters, and/or more reactors to fit your functional needs in game. I suggest hollowing the blueprint's interior out for survival use so you can fit more components inside and lighten up the craft, since fancy looking couches and beds are not necessary at all in SE.

The silver armor paint was used on this ship, I have no idea what will happen if you don't have the DLC needed for it. It might end up just being bright orange
57 Comments
Cygma  [author] 17 Mar @ 9:33pm 
@thompsongaming I know its been a long time, but the hydrogen tanks are connected to the 2 large connectors to the sides of the fuselage.
thompsongaming 12 Nov, 2022 @ 3:07am 
i built the ship now how do i refuel it ? with hydrogen i cant access the h20 gens
Sgt_Hydras 20 Mar, 2021 @ 2:56pm 
UnitingMatrixXCV, I don't know what happened to them. the game encounter an error and everything got deleted and i think they suffered the same problem. the ships had issues sinking into the ground and i was working on fixing them but since the save files vanished i haven't had time to work on redoing everything from scratch since i didn't just copy and paste his and edit i started from nothing and built them.
Cygma  [author] 4 Dec, 2020 @ 11:38pm 
@Economysaver7 Thank you very much. Yeah, this ship was intentionally bulky since the original design was basically a large multicrew flying fortress that looks like it could fly in atmosphere on pure aerodynamics. The design slowly shrank and became lighter and sleeker to both look better and be less laggy. The design is very particular and I love seeing so many people retrofit it and redesign it into their own versions.
Economysaver7 4 Dec, 2020 @ 7:32pm 
I really love the style of the ship, but I felt that the cargo bay made it feel a little bulky. I played around with the design of it and totally removed that bottom section to give it a really sleek look and even added retractable landing gear to it. Really like how you gave it a mix of both a cargo ship and a little bit of a luxury ship.
Cygma  [author] 23 Nov, 2020 @ 1:08am 
@Geno x 51 you know what, that might be it because I had a couple random scripts I never set up properly and were kinda buggy
Geno x 51 22 Nov, 2020 @ 9:09am 
It's scripts apparently, when I turn on scripts, the game crashes
Archer 21 Nov, 2020 @ 2:33pm 
Don't have to do it for our benefit, I was mostly just looking for design inspirations. It's a damn good looking ship. We've spawned in waaaay bigger things with no issues, this is the only design that has caused a crash.
Cygma  [author] 21 Nov, 2020 @ 1:30pm 
@Archer Hmm okay, imm make a version that is a little stripped down to remove any potential issues that might cause crashes. Give me a few days and Ill try to get that version uploaded. Might have less pcu so more server friendly I hope.
Archer 20 Nov, 2020 @ 3:35pm 
Me and a friend also just got the graphics crash when I spawned this in on our dedicated server. The server works but we crash. Supergridding is turned off for the server.