Sid Meier's Civilization V

Sid Meier's Civilization V

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UN Security Council Resolution
   
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694.743 KB
2020 年 9 月 9 日 上午 5:42
2020 年 9 月 27 日 下午 2:33
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UN Security Council Resolution

在 RetroA 的 1 个合集中
RetroA's Buildings & Wonders
12 件物品
描述
OVERVIEW
Adds the Security Council as a new World Congress resolution and project with a new World Wonder, the United Nations Headquarters, as its top reward.

SPECIFICS
The Security Council is a new resolution that can be passed at the World Congress once one civilisation has researched Combined Arms, triggering the Security Council international project with the following rewards:

- Top reward (Security Council President): Receive the United Nations Headquarters wonder in the capital, which allows all units to enter rival territory without an Open Boarders Agreement but they can no longer heal in enemy territory. Also grants 2 additional Delegates and +2 Merchant GPP.

- Second reward (Permanent Member): 2 additional Delegates.

- Bottom reward (Peacekeeper): 4 free Paratroopers.

DESIGN NOTES
Always felt the World Congress could do with another international project and the UN Security Council felt like an ideal choice for a military/diplomatic option and any excuse to bring back assets that were removed in the expansions. The design of the UN HQ needed some balance because units that can enter territory without open borders aren't ejected if war is declared. This means you could waltz your army into another nation, surround their capital and declare war, which is hard to repel so by not being able to heal, it's harder to maintain sustained campaigns in enemy lands. Instead it gives you the focus of helping to defend other nations' territories and liberating city states as units don't receive trespassing penalties either.

OTHER NOTES / UNINTENSIONAL ISSUES
- If you lose your capital after completing this project, you will lose the 2 delegates granted by the 2nd reward and the conqueror gains them instead as it is effectively a building.
- Technically units receive -10HP when healing in enemy lands to counteract the +10HP they would normally get so they can heal a little bit with units that have the medic promotion or similar mods that increase healing in some way.
11 条留言
RetroA  [作者] 2022 年 11 月 15 日 上午 9:55 
@Mr.Blondie
Does it show up without any mods? If so, it'll be a mod conflict I wouldn't know how to resolve.
Dubb Xpert 2022 年 11 月 13 日 下午 1:17 
Mine doesnt show up in "Noel's Earth" mod. Simulation of WWII. Any ideas?
nothing 2020 年 10 月 11 日 下午 6:10 
It's a great reinterpretation of reality.
MF 2020 年 10 月 3 日 上午 6:16 
Great, thank you!
RetroA  [作者] 2020 年 9 月 27 日 下午 2:35 
@MF
Easy win then! Had a look into this and spotted the issue, all a learning curve. Mod updated and tested to confirm the AI will now contribute to this project. Thanks for reporting.
MF 2020 年 9 月 27 日 下午 12:11 
And that in a game with 10 other civs
MF 2020 年 9 月 27 日 下午 12:10 
The KI doesnt work on the project. I'm the only one who invested workforce, so no 2th and 3th place...
CaseyAnthony 2020 年 9 月 19 日 下午 7:18 
lol just dont cheese it then
Bastian Freeman 2020 年 9 月 19 日 下午 6:03 
This is... a bit op, but ok
Iska and Ismet 2020 年 9 月 9 日 上午 8:21 
Excellent mod, I see no reason not to add this to my permanent list.