Barotrauma

Barotrauma

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The Artemis (AT-72b)
   
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3.177 MB
7 Sep, 2020 @ 9:35am
30 Mar, 2021 @ 12:00pm
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The Artemis (AT-72b)

Description
Notices.
- Please note; this submarine requires the Mods EK-Armory, EK-Utility and Vertical Hatches to operate effectively.
- Whilst not essential, Meaningful Upgrades mod has been incorporated into the design of this vessel and works in tandem with both core, electrical and weapon systems to provide a more compelling upgrade experience that entices long term investment. However, this is not essential and may be disabled at will.
- This submarine is built toward campaign play and is understocked for missions, a variant sub designated AT-72m will be included in a future update to facilitate sandbox and standalone mission play. (Four initial diving suits are located with oxygen bottles in the cargo bulkhead next to the docking port to allow you to choose which four lockers you initially supply.)

Submarine Specifications
Model Version: v1.0.
Recommended Crew Size: 4 - 8,
Recommended Crew Experience: Intermediate,
Class: Attack,
Submarine Cost: 7000mk,
Power: Battery with supplementary reactor.
Weapons:
  • One forward mounted railgun with four loaders,
  • One aft mounted coilgun,
  • One dorsal and one keel mounted electrical discharge coil.
  • Depth charge launcher,
  • Dorsal decoy/torpedo launcher.

Submarine Description
The Artemis class vessel was a mainstay component of the Europan Armada, primarily as a patrol, border control and intercept vessel. Over it's long 73 years of active service the vessel has seen little change, but suffers with the antiquity of it's core weapon design. With a fleet refit on the horizon the vessel was deemed too costly to overhaul to modern standards, and thus the vessels were stripped and sold on the open market to PMC organisations as a budget entry into their submariner fleets.

Submarine Features
- Weapon charging systems that emulate 'brownouts' during charging period,
- A high cap battery design intended to spread the responsibility of the electrician to move away from reactor management and allow them to dual function as a loader.
- A low output reactor to recharge when unnable to dock at an outpost (Note this is deliberately intended to be unable to power the sub without upgrades, and can only recharge if primary and secondary systems are disabled.
- A highly detailed interior environment designed equally toward both aesthetics and ease of orientation.
- Integrated cargo/munitions shute,
- Standard Fabrication facilities with stowage solutions,
- This submarine is, by design, understocked as canonically the ship was mothballed by the Europan navy, allowing for a more desperate struggle for resources.
4 Comments
AShinySword  [author] 31 Jul, 2022 @ 8:02am 
@Havoc, yeah it also seems to have borked the entire power distribution systems, this is going to be a long fix! :captainsinful:
havoc 17 Jun, 2022 @ 1:22pm 
Noticed that with the new updates the status monitor has shifted up through the hull.
AShinySword  [author] 6 Mar, 2021 @ 2:27pm 
@Leonidas thank you so much for your comment, I apologise on not replying sooner but life, as it does, got in the way of things. I will release a mission ready variant at some point which is better stocked, just getting back into the swing of things with Baro after a work enforced hiatus! :steamthumbsup:
Leonidas 11 Oct, 2020 @ 8:53pm 
Truly a work of art. Sadly, understocked is a serious understatement but its design far outshines it's spartan interior. Underappreciated.