Barotrauma

Barotrauma

98 ratings
ZU-B Freighter "Zubmarine"
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6 Sep, 2020 @ 6:58am
11 Jul, 2022 @ 5:50am
10 Change Notes ( view )

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ZU-B Freighter "Zubmarine"

In 3 collections by Fox
Fans re-designs
25 items
Fox's Transport Submarines
3 items
Fox's Tiered Campaign Subs
5 items
Description
Description
The ZU-B Freighter is a civilian cargo transporter submarine. It has a large cargobay that can be used for carrying both smaller and larger deliveries between outposts. The ZU-B Is only lightly armed as a result of an after market modification by the previous owners. The shipyards have stopped producing these submarines due to the higher demand of protection required on the subs under the ice of Europa. However there is still existing a large number of the freighter submarines even tho many of them are in poor condition and can as a result be found fairly cheap on the secondhand market. Due to their simple layout and easy to operate systems, many freighter captain prefers them over more high tech version and the crew's that have worked on them have started to call them "Zubmarines" due to the ZU-B's lack of conning tower and its small hump on the keel, making the ZU-B slightly resemble an old Earth air vehicle called a Zeppelin.

Detail
Price: 7100
Weapons & Defense
- 2 Coilguns located: 1 top & 1 bottom.
- 2 Discharge coils located: Front & lower aft.
Power System
- Power Mode: Battery, Indirect, Reactor or Hybrid
Compartments
- Engine, Juctionboxes and Battery Compartment
- Command Room
- Lower & Upper Airlocks
- Gunnery Compartment
- Crew Quarters
- Medical Storage Room
- Cargobay with cargo airlock, Fabricator & Deconstructor
Cargo Capacity
- 1 ULD
- 6 Crate Shelfs
- 2 Ammunition Shelfs
Extra
- Meltdown Alarm

Authors Notes
This submarine is designed for campaign but can of course be used for missions. The Zubmarine is intended to be a middle stepping stone and is designed for it to have upgrades installed to work better during a campaign. The Command Room is designed to be lightly equipped but have been provided with both a terminal and text displays for in-game wiring solutions/additions. I wanted to make submarine that was a "underdog" that you could improve during a campaign, that you later could use your earnings to buy a better sub for. I have played several hours with this sub in campaign and I love it.

Credits Artwork
- AShinySword Made the thumbnail and polished up some images for the Zubmarine. Check out his work!
49 Comments
Valcour 3 Aug @ 10:17pm 
That, and the fact it likes to not be able to power itself a lot (near constant outages whenever I try to move).
Used to be my #1 favorite starting sub, but these years of neglect have not treated her so well.
Pewblub 2 May @ 8:48am 
Nice submarine, a large T1 useful for when you want to start a campaign with a lots of people. Guns and cargo space are well balanced.
Though there are 2 minor complaints.
There appears to be some kind of small invisible wall preventing you from walking out of the engine/junction box room, forcing you to akwardly glitch past it with space bar.
The navigation terminal and status monitor do not have an item finder, not sure if this is on purpose but I find it somewhat annoying for a ship with so many storage spaces
TheSandClan1997 1 Dec, 2023 @ 3:07pm 
what's the subs max power?
Gman 23 Nov, 2023 @ 12:59pm 
NGL, this ship has quickly become my favorite Tier 1 transport sub! I did notice some things tho while sailing her.


It appears the top-side oxygen shelf was unwired, and thus not recharging the tanks in them. The same can be said of the two shelf's below the oxygen generator. Not sure if that was intentional or not, but it was a easy enough fix.
Luckspeare 27 Dec, 2021 @ 9:23pm 
One thing I might suggest changing for campaign friendliness is remove auto-fill from diving suit lockers -- it likes to fill them with abyss and combat suits.
Luckspeare 27 Dec, 2021 @ 3:07pm 
That bridge. That custom instrumentation. That labeling. That wiring. So hot. The windows, that cargo bay... amaze. I did have a holy shit wtf button when I blindly tested those three buttons in the bridge room and found half my ship flooded lol. Really nice work, Fox. So many nice little touches. Great sub.
CremeCauter 10 Dec, 2021 @ 3:56pm 
oh okay, thanks, we're new
Fox  [author] 10 Dec, 2021 @ 6:40am 
@cremecrimson

That's because you keep running the reactor when docked, Don't.

It's a waste of fuel, and the outpost reactor will provide power to both your sub and itself. There is 0 reasons to run your own reactor when docked. you stop doing that and the system will stop overloading when docked.

You can just before clicking the dock button, shut down the reactor. I also, in long campaigns, I wired up the reactor to a signal checker and wi-fi component so I could use a chat voice command to shut down the reactor as-well (those times i forgot to shut it down), or you can ask your engineer to make you a reactor PDA.

This is a common feature on all of my submarines
CremeCauter 10 Dec, 2021 @ 1:37am 
keeps breaking when docked
Fox  [author] 28 Nov, 2021 @ 3:25pm 
@TheSentientWaffle

<3

Thank you.

Once you invest in your relationship with her and she know you care, she will be kinder too you. But like all relationships, it takes time to build. So you need to spend on some upgrades from the store, maybe install some circuits and wire them up and like all individuals, we are not perfect, not is she, but we will compliment each other and build our relationship stronger.

Appreciate your feedback!