RimWorld

RimWorld

26 ratings
Arborist of the Rim
   
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Mod, 1.2, 1.3
File Size
Posted
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1.983 MB
5 Sep, 2020 @ 3:38pm
20 Aug, 2021 @ 6:17am
16 Change Notes ( view )

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Arborist of the Rim

Description
Current Build: 2.0.1.1

Many unique trees exist out there in space. On the Rim, you'll probably encounter them all. What dark whispers do they sing into your mind? Songs of power. Power awaits you, but you don't want power. You really, really don't.

My first mod, lots of stuff to add here.



DESCRIPTION:

There are so many "strange and interesting plant" (thanks Little Shop of Horrors) varieties across the Rim, and I thought they should be able to be made more abundant. Plus, what's the harm in combining them into single trees with multiple effects? Mad science hasn't gone far enough on the Rim yet, has it?

I want to reward resourceful Tribal players, but really I'd like to see what happens when any group of crazy people are somehow equipped with magical wooden clothing.

Expect a lot of changes irregularly.

MOD FUNCTIONS:

When Burned Trees decay completely, small amounts of a unique resource is left behind. You'll need a lot of this.

Tiberium Chunks of all three colors (green, blue, red) produce their own light.
Green Tiberium Chunks can be chopped up at the stone table into Green Tiberium Crystals.
Green Tiberium Crystal can be used to make walls, which glow with their own light.

See the patch note section for further information.


TREE GENELINES:

Anima: Self-healing spirit tree that rewards Natural focus users with psychic powers. Wanna have armor that heals the pawn wearing it and have self-repairing buildings?

Ocular: Tree that exists as a byproduct of extradimensional entities passing through the area. But while present, plantlife in the immediate vicinity is terraformed quickly.

Nightmare: A hole between dimensions that is shaped vaguely like a tree, so it grows like one. Intentionally and aggressively drives everyone insane.

Tiberium: A tree that is a mutant byproduct of an aggressive terraforming technique of unknown origins. Glows with its own light, which is radioactive and mutagenic, and affects rock, metal, plant, and animal.

Gauranlen: A tree that is the source of many religions.

This mod makes it possible to crossbreed these things! It's a very high risk / reward system and the only colonies that might survive are overseen by players that are simultaneously smart, lucky, patient, and observant.


SPECIAL THANKS:

To Maxim, who made the only other fan mod relating to Command and Conquer: Tiberian Sun (a personal favorite game story).
To DarkSlayerEX, for tremendous mod support.
To Scramster, for mod support.
To Mlie, for mod support.
To Tarojun, for mod support.
To Zamnath, for mod support.
To Sarg Bjornson. For help understanding his Alpha Animals mist code, and creating the Oculisk.
To ChibiChan09, who is going to do the tree art once the mod is ready
To Jecrell, who gave me permission to use his mod assets
82 Comments
TheShadowKnives 3 Sep, 2023 @ 7:59am 
Just here to wish you well on irl stuff. <3
Chevet Over The Moon 18 Mar, 2023 @ 3:09pm 
ahh thats ok then, i wasnt sure if it was a problem on my end, also wish you well with your irl stuff
viirinsoftworks  [author] 18 Mar, 2023 @ 2:32pm 
Don't use the tree potting table at all. The next update I do will remove it. Why the issue? Okay so I know kinda why, but I have to learn more to re-introduce the table, but have to also remove it first.

Before Ideology came out, I needed to use the SeedsPlease mod to get seeds for trees to grow them, but now with the Guaranlan tree and its pods, I can reverse engineer those mechanics instead to simplify all the code and make it easier for the subscribers. My old PC wouldn't let me code C# but hopefully this one will.

Out of game, I'm dealing with serious stuff right now that's only been getting worse instead of better, so I don't have time to keep working on the next update, no matter how much I hate saying that.
Chevet Over The Moon 18 Mar, 2023 @ 11:52am 
when i click the magic tree potting table, the ui disappears and controls stop responding
and im left with the ghost table on the cursor but when i click to place nothing happens>
i'm also on 1.3 with lots of other mods, any suggestions?
viirinsoftworks  [author] 6 Feb, 2023 @ 6:43pm 
Thank you! I'm mostly looking forward to making the crafting station actually work!
TheShadowKnives 6 Feb, 2023 @ 10:29am 
I just threw this onto my existing 1.4 game (with lots of other mods running as well) and so far no new issues. Very excited to see you're able to work on this!
viirinsoftworks  [author] 17 Jan, 2023 @ 6:51pm 
For clarity: When I say "what's there now", I mean my own version of my mod in my PC no one else can see. You guys decide when I upload updates. Also, hopefully you guys can help me playtest it! I'm going to have some truly insane things that will require some balancing.
viirinsoftworks  [author] 17 Jan, 2023 @ 6:49pm 
Alright, I got a few parts rewritten, and have plans for the other 60 mechanics I'm putting in. If I update now, it'll be 1.4, but also it'll tear out a lot of things. Anyone mind red errors until you reload and save a couple times?

What's there now: The original trees, which won't spawn, the walls that glow if you make it with tiberium, and some domesticated event trees that you can't get the seeds for.

I'm making it so you can get the seeds next, so you can cut down an anima or garuanlen, get special wood, and turn that into a seed to grow a domesticated version.
viirinsoftworks  [author] 27 Oct, 2022 @ 9:14pm 
Honestly, I'm probably going to have to remake the entire mod from scratch at this point, with how many DLC and mod updates that this mod looks at (not relies on, I reverse engineered everything then rewrote it from scratch so there aren't a huge amount of dependencies.

If it does work, let me know. I'm still trying to get this POS PC to let me build C#.
TheShadowKnives 27 Oct, 2022 @ 3:19pm 
oooh sounds like fun. Do you know if I can throw this in 1.4 saves? I might try it anyway and cross my fingers.