Cities: Skylines

Cities: Skylines

58 ratings
Generic commercial property or local
   
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File Size
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1.642 MB
5 Sep, 2020 @ 9:55am
25 Mar, 2021 @ 10:15am
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Generic commercial property or local

Description
A 1*1 tile, generic commercial property, it is empty by default and can be repainted with Repaint


You can fill it by using props such as shelves, tables, desks, chairs...
Using Prop and Tree Anarchy

There is also the glass as a separate prop if you think that the actual glass isn't semi-transparent enough .

Textures : 256*512, tris : 610, LOD tris : 160 updated : tris : 393, LOD tris : 74
glass prop (glassgen.crp) : textures 128*128, tris : 40 approx
5 Comments
pygargued 16 Sep, 2020 @ 10:21am 
@Captain Toof Nice ! I hope to see more of them on the workshop :steamhappy:
Captain Toof 14 Sep, 2020 @ 1:46pm 
I'll make something similar too.
pygargue de taaf  [author] 6 Sep, 2020 @ 5:54am 
@Chamëleon Thanks, I know commercial high is a bit op : In the asset editor, the low commercial building AI was buggy and didn't want me to make this building 1*1 tile but 1*4 tiles, hence I used the high commercial building AI.
Chamëleon TBN 6 Sep, 2020 @ 5:30am 
Nice - but high commercial? is that not a little bit overpowered?
Captain Toof 5 Sep, 2020 @ 3:26pm 
Great, panels, signs and some props and the shop spot is ready.