Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Doesn't that cause the game parts to be mixed with your mod parts? that would cause the probability of us seeing a complete weapon from your mod to be very low, because we would see weapons with mixed parts, how have you solved that?
It would be a race that by changing some option of the character, what it would really do would be to change character, Roland, Mordecai, Brick and of course, Lilith (づ ̄ 3 ̄)づ (Dreaming is free hahaha)
I consider that the damage balance of the weapons is correct even at the end of the game, the biggest problem with the original weapons are the sprites, replacing those parts (middle, butt and barrels) with better ones would already do a great job, and you already know how to do that, the parts you have made for this mod are fantastic.
Replacing the original game parts and "adding more" would be all that is really needed.