Total War: WARHAMMER II

Total War: WARHAMMER II

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Anointed of Asuryan - High Elves Lord Pack
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File Size
Posted
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3.671 MB
3 Sep, 2020 @ 9:00am
28 Dec, 2021 @ 4:34pm
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Anointed of Asuryan - High Elves Lord Pack

In 1 collection by yeeclaw
More like eye of the snoretex
5 items
Description
Hey all, as a tabletop player I used the Anointed of Asuryan lord choice in my high points games quite frequently. So now being addicted to Total War: Warhammer 2 like I was tabletop back in the day, it only seemed fitting I try to embody that lord choice in the game. Originally, I used QuestingKiwi's Anointed of Asuryan mod, but now that its aged to the point were its in need of updating, I've tried to bring the lord choice up to the current effectiveness of new lords that have been released in recent days (power creep is as much a problem with this game as it was in tabletop it seems).

This mod contains a new lord type for all high elves factions - the Anointed of Asuryan. It also contains a legendary lord based off the Anointed of Asuryan lord that can be acquired through finishing a quest.

Have fun with it yall. If ya notice any bugs or have any suggestions for improvements feel free to leave them in the comments below.


Anointed of Asuryan - Lord
In both matters of martial and spiritual, the Phoenix Guard take their lead from their Anointed of Asuryan. These learned sages were once Phoenix Guards themselves, but over the centuries have chosen to immerse themselves in Asuryan's teachings. Much of their existence is spent within the Chamber of Days, learning the lessons of past and future. Only when destiny stands upon a tipping point will an Anointed of Asuryan leave the shrine, sent thither to bear witness on the Creator God's behalf, and bring hope to his mortal children. Where the Anointed tread, the doubts and fears of their allies vanish like mist on the wind. Blows that should prove fatal are turned aside at the last moment, enemy axes shatter on contact with shields and dark sorceries collapse inward at the moment of casting.

How to Acquire
Anointed aren't acquired in the usual way High Elf lord choices are (in an auto-generated pool with different lord traits and corresponding influence cost). Instead, every time the player starts the Invocation of Asuryan, an Anointed of Asuryan is added to the recruitment for the player to use. In the lore, it was typical that Anointed stayed far away from high elf politics (thus no influence cost) and only left the Shrine of Asuryan when important events were about to happen.

In-Game Effects
The Anointed naturally pair well with Phoenix Guard and Phoenix units both on the campaign map and in battle, but they also have several unique skills to benefit the army they lead, along with your faction at large. Regardless of their supporting abilities, they fight as the Phoenix Guard do, and can bring fearsome phoenix mounts to battle.


Talith Sunstrider - Legendary Lord
Like the rest of his brethren, Talith’s long years of service in Asuryan’s name has elevated him to a position of mentorship and clarity that help guide the actions of Phoenix Guard to best defend Asuryan’s children. Unlike any of the rest of his brethren however, Talith was chosen to walk through the Flame of Asuryan, a rite normally reserved for the Phoenix Kings alone. Why he was chosen to undergo the rite is unknown to all save the Phoenix Guard themselves (whomst are bound to silence), but it is clear that when he emerged from Asuryan’s Flame, he was possessed with the ability to wield the flames themselves. An occurrence never before seen or recorded, but surely an ill omen of dark times ahead, should the flames themselves have need to be wielded in defence of the Asur.

How to Acquire
Talith can be unlocked by first completing the Invocation of Asuryan at least once, then completing the quest 'Trial by Fire'. This quest requires you to have the 'Sacred Flame of Asuryan' building constructed in Ulthuan (can't walk through flames if there's no flame building afterall).

The quest "Trial by Fire" is given the player that will add him to the lord recruitment pool for use as a reward once the "Sacred Flame of Asuryan" unique building is owned by your faction (either built by you or gained via confederation).

In-Game Effects
Talith shares the same skill lines as the generic Anointed of Asuryan, with a few additions to represent his ability to wield the Flame of Asuryan, along with unique items and mount for flavor.


Thanks and Acknowledgements
Below are a list of people and groups that inspired me to put this mod together and/or helped with the creation process. Thanks yall!
- QuestingKiwi (for uploading the AoA mod a few years ago) and Llethis for giving him permission
- Cryswar for the awesome guides they have written and published on steam
- Da Modding Den discord [discord.gg] for helping me troubleshoot issues and give me direction to solve problems that came up when making this
52 Comments
niqs98 18 Sep, 2022 @ 12:36pm 
Bring this to WH3 please!
Ancalagon 4 Sep, 2022 @ 1:46am 
WH3 Please!
Everchosen 8 May, 2022 @ 5:46am 
Ok, if someone else have this bug, I find a solution:
Step 1: destroy Asuryan temple, which complete quest "Trial by Fire"
Step 2: wait 3-4 turns (quest will started over and over again)
Step 3: build temple once more - you will finished all quests and stopped "Talith machine"
P.s. English not my native language, sorry for any mistakes
yeeclaw  [author] 27 Mar, 2022 @ 9:42am 
Hey all, tried reproducing the talith machine bug with the mod on:
- an existing, older save
- a new save

And I only got 1 Talith in both cases. Could be an edge case that hasn't been considered yet, or a mod conflict
DiZ_1989 11 Mar, 2022 @ 12:38pm 
@yeeclaw Yeah, I kept forgetting to remark on it, but I was getting repeat Talith's as well. Amusing at first, but it started getting annoying.
yeeclaw  [author] 11 Mar, 2022 @ 11:13am 
Talith machine go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Thanks for letting me know, I'll put in a fix for it. And yeah, you all can expect this mod to be upgraded to TW:W3 once workshop support and assembly kit are released.
Valto 8 Mar, 2022 @ 3:13pm 
Not a huge deal but thought you should know if you were planning to add this mod to WH3 eventually. The quest for Talith keeps completing and adding another Talith to the lord pool lol. I currently have 15 Taliths waiting to be recruited.
Cherry Fairy 30 Nov, 2021 @ 3:37pm 
@DiZ_1989 No I didn't use any other Mod to add legendary lords. The only other Mod I was using was to make sure that the Legendary lords that are already there are done together (so the factions they lead are already merged into yours) as it just made the game easier for me instead of trying to go through and recruit all the lords to join me.

Now I did eventually get the quest to pop up (and instantly done), but the quest didn't come into play until almost the very end of my stuff (I think I ended up having to do the Asuryan Invocation 5 times instead of once.)
DiZ_1989 30 Nov, 2021 @ 1:24pm 
It does seem to be random. Last time it didn't trigger, it was without any other LL mods except for Mixu's which doesn't conflict. It was fixed after I removed my skill point mod - Tenacious II - and a mod that changes the High Elf Mage's Lileath skill to a global Winds increase. Weird to say the least, and I haven't tested it yet to be certain that it was a conflict and not a glitch. My best advice right now is just save-scumming before that first Invocation of Asuryan to be safe.

If you do include another way to get him, could it not be tied to the Shrine of Asuryan? That way Teclis, Alith Anar, and Imrik have a chance to recruit him as well without the globe trotting.

Love the mod, thanks for it.
yeeclaw  [author] 30 Nov, 2021 @ 8:34am 
@DiZ_1989 - That's a good observation. So far as I know, I'm using the right(or in this case, only) scripting functions to trigger the Trial by Fire quest included in this mod, but there are times when that mission doesn't start (for myself and for the other people that have already commented).

So far though, these instances seem random. And as long as there isn't a clear pattern to this "bug", it's hard to know how to fix it.

That said, Creative Assembly doesn't have any documentation or guidance on how to properly use these scripting functions, instead the modding community has been piecing together documentation through trial and error. So its very possible that there's some caveat or detail not yet documented that is causing all this. I'll consider other ways to recruit Talith in the meantime that stay "loreful", but avoid inconsistent ways such as quest giving and completing