Space Engineers

Space Engineers

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A-52 Argent Strike Fighter
   
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Type: Blueprint
File Size
Posted
4.816 MB
29 Aug, 2020 @ 10:27pm
1 Change Note ( view )

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A-52 Argent Strike Fighter

Description
Vanilla BP - Decor 1 DLC

LORE:
Designed for strafing targets with as much destruction as possible, the A-52 Argent Strike Fighter is the successor IPC-38 line of fighters and offers a more dedicated role of a all-in-one combat strike craft.

FEATURES:
- The A-52 Argent is equipped with seventeen Gatling cannons and eight rocket pods with the two reloadable rocket launchers located on either side of the forward main thrusters. It is also equipped with two underwing hardpoints for additional munitions, like the Little Timmy dummy bombs. Next to these hardpoints, on the very tip of each wing, there is a decoy to help draw fire away from the main fuselage.

- Unlike its predecessor, the A-52 no longer has wheels for its main landing gear. Instead if follows suit with the Cyris Gunship landing gear design, with two rear mounted retractable land feet and with a heavy armor bumper infront of the underbelly connector.

- The upper connector is designed for docking to dedicated ships or bases that use a connector arm/crane and is only piped with small conveyors to allow ammunition and ice/hydrogen to be pumped through. When docking with the upper connector, the tailfins can be lowered to avoid any collision if needed. The underside connector is the main connector that give direct large conveyor options, which is connected to a large cargo container then attached to the reloadable rocket launchers.

- With all hydrogen thrusters, the A-52 is capable of both atmospheric and space combat. It is equipped with four large hydrogen tanks and two onboard O2/H2 Generators located infront of the tanks. There are two large batteries that are the main power source as well as a single small reactor if needed, which can be manual accessed from a landing position. Between the batteries and fuel tanks, sustained flight is limited but does offer realistic situations.

CONTROLS:
Uses standard WASD for forward, side to side, and rear movements with mouse movement for Yaw and Pitch, QE are used for Roll

-- PILOT COCKPIT --
Toolbar 01
1.) Gatling Cannons
2.) Reloadable Rocket Launchers
3.) Hellfire Rocket Pods
4.) Port Hardpoint Rotor - Detach
5.) Starboard Hardpoint Rotor - Detach
6.) Little Timmy dummy bombs - Arm / Disarm
7.) --
8.) Port Hardpoint Rotor - Attach
9.) Starboard Hardpoint Rotor - Attach

Toolbar 02
1.) Landing Lights - On / Off
2.) Landing Gear Hinges - Reverse (Raise / Lower)
3.) Landing Gear - Lock / Unlock
4.) Underside Connector - Lock / Unlock
5.) Underside Connector - On / Off
6.) --
7.) Tailfins - Reverse (Raise / Lower)
8.) Upper Connector - Lock / Unlock
9.) Upper Connector - On / Off

DATABASE:
Blocks: 1,554
Non-Armor Blocks: 350
PCU: 13,031
Triangles: 1,058,314
Grid Mass: 120,691 (Dry Weight)

SCRIPTS
- Floor Plan Mk1
- Turret Radar
- Weapon Salvo

THANK YOU
If you decided to subscribe to this creation, please leave a comment and/or like. Doing so gives me more motivation to build and share my creations to this awesome community.
2 Comments
Demize74  [author] 4 Sep, 2020 @ 12:42am 
Thank you, it definitely does it's job pretty well. The dummy bombs aren't accurate but that's why they're dummy bombs haha. But as far as dog fights or strafing bases/vehicles... It does some work on whatever you're shooting at.
tinytank_2 2 Sep, 2020 @ 11:04pm 
Looks neat. I'll have to take her for a spin, see what she can do. I know of some "pirate" bases in need of some "ventilation"