Airships: Conquer the Skies

Airships: Conquer the Skies

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Airships Community Balance Mod
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Type: Mods
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Posted
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4.566 MB
29 Aug, 2020 @ 6:07am
29 May, 2023 @ 2:59am
25 Change Notes ( view )

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Airships Community Balance Mod

Description
(GLORPIOUS) OFFICIAL COMMUNITY BALANS MOD RUN IV: A NEW HOPE (FOR ARMOUR AND ACID)

The Balance Mod Run IV is upon us, and this time it brings:
- Reworked Armour Balance
- Overhauled Guided Missile and Targeting Computer which now work in tandem
- Reworked Acid Spitter
- More power for previously seldom used weapons (deck gun, aerial charge, bomb bay, etc.)
- Dust tank balancing
- Sail & propeller tuning
- More challenging and fun monsters
- General tweaks
- Better tracks
- More powerful and focused grapeshot
- Aircraft command deck and maintenance hangar now actually usable
- Equalised sponsons
AND MOST IMPORTANTLY
- MORE ROCKS
And possibly more to come



FULL CHANGELOG:
All organic (non-player controlled) monsters: [now fly as high as you]

ARMOUR:

WOOD:
Light Wood (Wood Wall): [HP: 24->30 ;BA 0->1 ;PA 2->3]

Medium Wood: [HP: No change ;BA No change ;PA 4->6]

Heavy Wood: [HP: 75->90 ;BA 6->8 ;PA 12->24]

STEEL:
Light Steel: [HP: 36->40 ;BA 5(8)->10(15) ;PA no change; Weight: 2->1(reticulated: 1->0)]

Medium Steel: [HP: 50->60 ;BA 16(24)->22(33) ;PA 6->8]

Heavy Steel: [HP: 90->80 ;BA 24(36)->30(45) ;PA no change]

STONE:
Light Stone (Brick Wall): [HP: no change; BA: 2->4; PA: no change]

Medium Stone: [HP: 80->85 ;BA 4->6 ;PA no change; cost: 4->3]

Heavy Stone: [HP: 130->150 ;BA 6->10 ;PA no change]

MONSTER:
Turledove Armour: [HP: No change; LIFT: 35->50 ;BA 4->8 ;PA 4->8 ; Cost: 6(3 in conquest)->10(6)]


MODULES:
Large suspendium chamber: [explode HP: 200->180]

Complete Targeting Computer rework: [accuracy bonus: 0.3->0.4; coal reload: 20000->80000; crew: 3->2; guards: 1->2; weight: 400->300; explode hp: 0->80; explosion damage: 0->70; fleet command bonus: 0->0.1; IF PRESENT ON A SHIP ALONG THE GUIDED MISSILE IT WILL REDUCE THE MINIMUM RANGE OF THE GUIDED MISSILE FROM THE NEW 280m TO 180m]

Propeller: [propulsion: 0.1->0.16]

Machine Shop: [crew efficiency: +50%]

SMALL DUST TANKS:
Tank: [cost: 15; weight: 42; hp: 72; lift: 320]
Thin: [cost: 8; weight: 25; hp: 33; lift: 145]
Endcap: [cost: 13; weight: 45; hp: 78; lift: 260]
Endcap pointy: [cost: 20; weight: 72; hp: 126; lift: 370]

LARGE DUST TANKS:
Tank: [cost: 140; weight: 300; hp: 450; lift: 3600]
Thin: [cost: 17; weight: 40; hp: 45; lift: 380]
Endcap: [cost: 50; weight: 110; hp: 180; lift: 1150]
Endcap pointy: [cost: 90; weight: 200; hp: 350; lift: 1800]

BOWS:
Small: [weight: 35->25; cost: 40->15]
Medium: [weight: 80->60; cost: 90->35]
Large: [weight: 180->140; cost: 200->75]

TANK TRACKS:
Small: [ship hp bonus: 0->180]
Large: [ship hp bonus: 0->400]

SAILS:
Junk: [propulsion: 0.09->0.11; cost: 20->25]
Large Junk: [propulsion: 0.16->0.17]
Gaff: [cost: 25->20]


WEAPONS:

LIGHT:
(Glorpious) Acid spitter: [reload: 3000->350; clip reload time: 3000->350; clip: 3->20; shot speed: 0.3->0.7; blast damage: 10->8; blast radius: 60->40; direct damage: 30->16; max range: 600->450]

Deck gun: [pen damage: 24->22; clip 2->3; reload: 2000->1800; shoot troops range: 250->500]

Grapeshot cannon (& sponson): [pen damage: 8->14 per pellet; reload: 4000->3800; shoot troops range: 200->300]

Bomb bay: [blast damage: 40->45; blast splash radius: 40->50; clip: 1->3; ammo per clip: 1->3; shot speed: 0.3->0.24; inaccuracy: 0.003->0.0045]

Flamethrower: [blast damage: 5->8]

Giant flamethrower: [blast damage: 15->16; cost: 350->320]

Hussar rifle: [inaccuracy: 0.005->0.0045]


OTHER:
Sponson: [hp: 110->100; weight: 90->80; cost: 80->85; reload: 2700->3500; pen damage: 32->40]

Guided missile: [cost: 600; innacuracy: 0.0002->0.0006 REDUCED WHEN TARGETING COMPUTER ON BOARD THE SHIP; damage: 105 -> 80; blast splash radius: 90 -> 100; reload: 25000 -> 35000 REDUCED WHEN TARGETING COMPUTER ON BOARD THE SHIP; minimum range: 1500->2000 REDUCED WHEN TARGETING COMPUTER ON BOARD THE SHIP; maintenance: 0->3]

Suspendium cannon: [now obeys fire mode; pen damage 90->100]

Cargo Bay: [weight: 500->300]

Flight Hangar: [cost: 500->260]

Flight Center: [cost: 300->150]

Command Center: [cost: 400->200]

Rocks: [clip: 2->4; shot speed: 0.25->0.35]

ALL CANNONS:
[damage: +20%]
[reload time: -5%]
Heavy Steel tech:
+20% Cannon Damage -> +20% Cannon Shot speed



AIRCRAFT:

HUSSARS:
Normal: [faster acceleration]
Clockwork: [faster acceleration]
Popular Discussions View All (2)
6
21 May, 2023 @ 6:21am
THE DECK BALLISTA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Ooorange
6
4 Dec, 2020 @ 11:28pm
Feedback
Tatourmi
32 Comments
👁️⃤Singu ꧅🥲⃤⃞⃟ 8 Apr, 2024 @ 3:12pm 
Is this still relavant :pug:
Stuff 28 May, 2023 @ 9:53pm 
I cant enable the mod it gives an error
Ooorange  [author] 27 May, 2023 @ 9:15am 
It has been updated. :popular::popular::popular::popular::popular::popular:
minniefinnie 22 May, 2023 @ 3:36am 
gug
GhostSky 12 Feb, 2023 @ 12:37pm 
acid spitter my beloved
kelpy 10 Feb, 2023 @ 4:14pm 
lets fucking go !!!!!!!
Tatourmi  [author] 10 Feb, 2023 @ 2:40pm 
Hello everyone, we are BACK UP FOR ANOTHER ROUND.

This one is more experimental than usual and entirely handled by Orang! Many thanks to him for all of his work for this community.
Serra 6 Sep, 2022 @ 5:47pm 
Thank you tatourmi !
Tatourmi  [author] 6 Sep, 2022 @ 4:59pm 
Hello everyone, the mod is in DOWN mode for a while as many of the changes have been implemented into Vanilla as part of the Diplomacy update!

We'll try to make another run soonish!
Bishop frost 27 Aug, 2022 @ 4:28am 
does it still work??