Ravenfield

Ravenfield

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Call of Duty: Zombies Powerups
   
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Content Type: Mutators
File Size
Posted
Updated
13.156 MB
28 Aug, 2020 @ 12:59pm
4 Nov, 2020 @ 12:48pm
7 Change Notes ( view )

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Call of Duty: Zombies Powerups

Description
This addon is no longer being updated, but it will be kept up just in case.

Link to the new one: https://steamproxy.net/sharedfiles/filedetails/?id=2503125572
Please note that I am not responsible for what happens when you try running the old and new one at the same time.

Because, for some reason, you found yourself needing even more of an edge.


The powerups that aid us during our fight through the endless undead hordes in Call of Duty: Zombies are now available in Ravenfield! Whenever you kill an enemy, they have a chance of spawning one of four powerups:

Insta-Kill - any damage you inflict onto infantry will kill them instantly.

Double Points - Whenever you kill an enemy, it will count as two kills. Useful for certain gamemodes that count soldiers, such as Battalions and Battle.

Max Ammo - Adds 100 to each of your weapons' ammo pools.

Nuke - Kaboom. Kills every enemy alive at the time of collection.


Now, you're probably wondering... where's Death Machine, Zombie Blood, Fire/Bonfire Sales, and Carpenter? The answer for the first three, sadly, is that there's no way to code that with Ravenscript just yet. As soon as it's possible, though, it'll happen. (I guess I could do Carpenter, but I don't know what exactly it would do in the realm of Ravenfield. Also, what exactly would Fire and Bonfire Sales do exactly? There's no mystery box...)

This mutator also features selectable announcers for the powerups, with a wide range of voices from throughout Zombies history! Just select the one you want in the mutator config.


Credit to Dr. Doctor PhD for the magnificent models and effects!

Code is by me, sounds and concept are by Treyarch

Please let me know if anything breaks.
33 Comments
Lilmadastro 9 Aug, 2024 @ 8:59am 
WE GONNA BE TRAINING ZOMBIES WITH THIS ONE!
NefariousDrH  [author] 16 Apr, 2021 @ 2:24am 
Uh oh

Uhhh, if you wanna hang on just a little bit, this mutator is kiiinda about to become obsolete anyways. I've rewritten the entire thing from scratch and added a ton of more stuff to it.
Ice-Knight54 13 Apr, 2021 @ 10:50pm 
Hi, the power ups aren't showing up even if I drag the bar all the to 100 and kill a bunch of enemies :(
NefariousDrH  [author] 31 Jan, 2021 @ 12:50pm 
thought about that - if there was a way to get all friendly vehicles, then yeah
PwincessOwO 30 Jan, 2021 @ 10:44pm 
carpenter could instantly repair all friendly vehicles, possibly?
NefariousDrH  [author] 15 Dec, 2020 @ 4:31am 
Had no idea the nuke wasn't working, bro.
The entire mutator is getting revamped though, I'll add that to the list.
You guys are gonna like what's coming up :)
KudimovkapZ 14 Dec, 2020 @ 11:21am 
Hmmm i using this mod 1 month and cant kill anyone with NUKE BOMB
Hm maybe i dont see setup "NO ONE CARES ABOUT NUKE [✔]"
NefariousDrH  [author] 2 Nov, 2020 @ 4:34pm 
Update's out!

All powerups are now individually toggle-able in the config.

And with the new Early Access update, we can finally bring you THE DEATH MACHINE!
TheDuckyLife 26 Oct, 2020 @ 7:00am 
i forgot to say star wars battlefront 2 for the A295 so ya
TheDuckyLife 26 Oct, 2020 @ 6:57am 
@Dr. Doctor Ph.D. Next can you. Make more Star Wars Blasters. Like the DLT-19 And the A295 And the A280C and if you want you can do the DLT-19X if you want

the E-11 and E-11D. Are cool and i love star wars. And like your. Weapons you make so i hope you can make them

(PS. the DLT-19 the A295 the A280C the DLT-19X have to be from) (star wars.Battlefront from 2015)






(have a good day)